In this article Neoliminal takes a standard chess position, and uses a novel and interesting technique to calculate the relative value of fairy pieces.
This is a bit involved so let me say from the outset that my goal is to allow for
a relatively objective value of a piece when there is no reasonable method to determine
I started with the assumption that I wanted to use a fairly standard game of chess
as the basis for the analysis. I choose ECO C97 up to the 9th move:
r1bq1rk1/2p1bppp/p2p1n2/np2p3/4P3/1BP2N1P/PP1P1PP1/RNBQR1K1 b - - 0 1
I choose this position because there were no captures and both kings had castled.
This resulted in 32 open spaces. I assumed the new piece was Black and placed it
in each of the 32 open spaces. The following rules were applied:
A. For each piece that could be either guarded or captured by the piece, it scored
points equal to that pieces normal value.
Example: A Queen on d5 could guard Pawns on b5, d6, f7, and e5 each valued at 1
point for a total of 4 points and the Rook at a8 for 5 points. It could also attack
the two Pawns e4 and d2, for 2 more points and a Bishop at b3 for 3 points. In total
the d5 square was worth 14 points.
B. If the piece was in danger by a piece it could not capture, it scored zero points.
Example: A Knight on d5 could be attacked by the Bishop at B3, but could not capture
that piece itself. Even though the Knight could theoretically protect a Pawn, Bishop,
and a Knight, it gained no points for these because it could be captured by a piece
it would not capture.
C. The King was valued at 20 points.
Example: A rook on h1 would gain 20 points points for the King and 1 point for the
Pawn on h3.
D. Promoted Pawns on the last rank were given half the value of a Queen.
Example: A pawn on h1 would be worth half the value of a Queen because it could
promote. A Queen on h1 is worth 22, so for a pawn it was worth 11.
All the squares were then added together as divided by 37 and rounded to their nearest
whole number. The results were exact matched to the standard values normally given
Q = 9 (9.3) 344
R = 5 (4.84) 179
B = 3 (3.05) 113
N = 3 (3.27) 121
P = 1 (1.14) 42
This system takes into account a number of variables that previous systems have
not been able to capture. It allows for any particular fairy piece to be given a
Archbishop (Combination Bishop and Knight):
A = 9 (9) 333
Pao (Moves like Rook, must jump a piece to capture it):
Pa= 4 (4.14) 153
Marshall (Combination Knight and Rook):
M = 8 (7.76) 287
Ferz (Move and Capture one space diagonally):
F = 2 (1.59) 59
Lance (May only Move and Capture foward):
L = 1 (.49) 18
This article is worthy of a second look to test it against chess and chess variants in a variety of positions. This method could prove valuable in correspondence play where there is plenty of time for analysis.
It's not clear how well it would work against dark or benedict-type variants.
Very interesting. As I understand it, this only applies to new (fairy) pieces with novel moves, all other chess rules as normal, and gives them a value. Is there scope for calculating piece values in variants with different rules. I have often wondered what the piece value is in Alice for example. It was also very interesting that the values worked out so well for standard pieces - does this work as well for other positions?
I didnt know that the article was here--but I am glad that you put in the Work, Neo.
Wouldn't an Amazon be closer to the value of the Queen and Knight added together (more around 12?)
It should be, but I used it and it is not.
I've discovered a flaw in the system that needs to be refined. It involves the miscalculation of movement. The rest of the system seems to be working correctly... but I will need to do some more calculations to find a way to add a movement component to the test.
Marshall if costlier than archbishop. At least that is what I have learnt after playing many variatns game.
Determining the "value" of an entity is by no means a straight forward task. Being inspired to look into this subject is inspirational. Thanks for bringing it up!