Orchestral Suicide Manoeuvres in the Dark

'Standard' (30 days + 1 day/move)
This game is being played under Dark Suicide rules. Click the 'info' tab for more information.
1. f3
Clock started on 4/14/2006
1... b5 2. Kf2 Bb7 3. d4 Bxf3 4. gxf3 b4 5. Bh6 gxh6 6. Nc3 bxc3 7. bxc3 c5 8. dxc5 Qb6 9. cxb6 axb6 10. Qxd7 Rxa2 11. Qxe7 Kxe7 12. Rxa2 Na6 13. Rxa6 Kd7 14. Rxb6 Kc6 15. Rxc6 Bd6 16. Rxd6 Nf6 17. Rxf6 h5 18. Rxf7 Ra8 19. Rxh7 Ra6 20. Rxh5 Rh6 21. Rxh6
Black win

(Under Construction)

This is one of the most bold of the Suicide Variants. The first thing you'll notice when you start a game is that you can only see half the board. This is because you can only see sqares in your "searchlight" (ie squares that your pieces can move to or attack.) The aim is the same as Suicide and Suicide960 (ie to be the first player to lose all of your pieces) and the rules are also the same (the play is like standard chess except that the king is not royal, if you have a legal capture you must make one, and pawns can promote to kings).

In the event of a stalemate (ie the player to move has no legal moves), the player with the fewest pieces left wins; if both players have the same number of pieces, then the game is a draw.

 

Example Games

In this game, between guiri1967 and Games Freak we can see that guiri1967 took real advantage of the loose rook, and essentially, won the game with it. This shows the importance of removing the back row pieces as quickly as possible. That problem is also shown here, with the Rook becoming a loose cannon.


Terms and Conditions | Privacy Policy | Copyright © 2002 - 2022

SchemingMind.com | Westhoughton | Bolton | England