Orchestral Suicide Manoeuvres in the Dark

'Standard' (30 days + 1 day/move)
This game is being played under Dark Suicide rules. Click the 'info' tab for more information.
1. e3
Clock started on 4/13/2006
1... f6 2. Ba6 bxa6 3. Qh5 Nc6 4. Qxe8 Qxe8 5. h4 Ne5 6. h5 Qxh5 7. Rxh5 Nf3 8. Nxf3 f5 9. Rxh7 Rxh7 10. Nh2 Rxh2 11. Kd1 Rxg2 12. d3 Rxf2 13. Ke2 Rxe2 14. d4 Rxc2 15. Bd2 Rxb2 16. Ba5 Rxb1 17. Bxc7 Rxa1 18. a4 Rxa4 19. e4 Rxd4 20. exf5 Rd2 21. Bf4 g5 22. Bxd2 Bg7 23. Bxg5 Bh6 24. Bxe7 Nxe7 25. f6 Nd5 26. f7 Bc1 27. f8=R Ba3 28. Rxc8 Rxc8
White win

(Under Construction)

This is one of the most bold of the Suicide Variants. The first thing you'll notice when you start a game is that you can only see half the board. This is because you can only see sqares in your "searchlight" (ie squares that your pieces can move to or attack.) The aim is the same as Suicide and Suicide960 (ie to be the first player to lose all of your pieces) and the rules are also the same (the play is like standard chess except that the king is not royal, if you have a legal capture you must make one, and pawns can promote to kings).

In the event of a stalemate (ie the player to move has no legal moves), the player with the fewest pieces left wins; if both players have the same number of pieces, then the game is a draw.

 

Example Games

In this game, between guiri1967 and Games Freak we can see that guiri1967 took real advantage of the loose rook, and essentially, won the game with it. This shows the importance of removing the back row pieces as quickly as possible. That problem is also shown here, with the Rook becoming a loose cannon.


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