This game is being played under Crazy Elephant rules. Click the 'info' tab for more information.1. f3 e6
Clock started on 7/10/20192. f4 Qe7 3. f5 exf5 4. Bd3 g6 5. Bxf5 gxf5 6. [email protected] Nf6 7. gxh8 Ng4 8. Nh3 [email protected] 9. Qg7 Bd4 10. Nc3 [email protected]+ 11. Kf1 Bxb2 12. Rb1 Bd4 13. Nb5 Na6 14. Nxd4 Be6 15. Rxb7 Bd6 16. g3 Nc5 17. Rxc7 Ne4 18. Nb3 [email protected] 19. [email protected] cxb3 20. fxe4 fxe4 21. cxb3 [email protected] 22. Rxc3 a6 23. [email protected]+
Crazy Elephant is a variant of Shatranj where players can to drop captured pieces as in CrazyHouse. This variant was originally suggested by Thomas Meehan (Orangeaurochs). Shatranj is the medieval predecessor to modern chess.
1. Pieces and Setup
Like Shatranj, Crazy Elephant is played with a slightly different set of pieces to standard chess, in particular with Alfils (elephants) replacing Bishops and Firzans replacing Queens.
The initial setup of the board is identical to standard chess, with the Alfils and Firzans taking the same places as their standard chess equivalents.
The rules of Crazy Elephant are similar to Standard Chess, with the following exceptions:
(rules derived from Shatranj)
- There is no initial two-step Pawn move
- There is no en passant capture option
- There is no castling option
- Pawns arriving at the last rank always promote to Firzans
- Stalemate counts as a win
- Bare King counts as a win, provided that your King cannot be bared on the very next move
- Two bare Kings count as a draw
(rules derived from CrazyHouse)
- Pieces you capture become yours to use as you wish on a future turn (and vice versa for your opponent). You can "drop" them anywhere on the board including checking the King. Pawns cannot be dropped on the 1st or 8th rank, and if a promoted pawn is captured, it reverts back to a Pawn.
You can view captured material via the "Material" tab. Here you can click on any piece of your opponent's colour and then click on the square you wish to place it on.
in the current implementation bare king rules inherited from Shatranj apply only to the pieces present on the board (this is the only way bare king is at all possible in CrazyElephant, after all)
3. Strategy and Tactics
Just like in CrazyHouse, captured pieces are as important for the evaluation of the position as those present on the board. It is a good habit to think with Material tab active.
The game is far more aggressive and tactical than Shatranj, but lack of queens makes checkmating more difficult comparing to CrazyHouse. Still, the general strategy is closer to that of CrazyHouse.
Alfils (elephants) can be very strong when dropped (just like knights in CrazyHouse). Don't sacrifice them too easily. And look for opportunities of crushing attack with alfil and faras drops.
Don't weaken your 2nd rank too much. Enemy pawns and pieces can be dropped on emptied squares. And if you vacate g7 (or b7) before moving your knight, you may offer your rook for free
4. Example Games
Crazy Elephant Test Tournament
Checkmating with knight and alfil drops (see also the white's 9th move for example exploitation of weakened second rank)