This game is being played under Stanley Random Chess rules. Click the 'info' tab for more information.1. e4 b6
Clock started on 1/12/20122. d4 h5 3. Bc4 g5 4. Qf3 d5 5. Qxh5 Rxh5 6. Bxd5 Qxd5 7. exd5 Nf6 8. a4 Nxd5 9. Nc3 f6 10. Bf4 Nxc3 11. bxc3 Kd8 12. Ne2 g4 13. Ng3 Ra5 14. Rf1 b5 15. Kd2 bxa4 16. Nf5 a3 17. Ne3 Na6 18. Nc4 Ra4 19. Nb2 axb2 20. Rxa4 Ke8 21. Ke2 b1=Q 22. Rxb1 c5 23. f3 Bg7 24. Rba1 Nb4 25. cxb4 cxb4 26. Rxa7 Rxa7 27. Rxa7 gxf3+ 28. Kd2 fxg2 29. Be3 Kf7 30. d5 f5 31. d6 Ke6 32. Bg5 Kxd6 33. Be3 Kc6 34. Ke2 Be5 35. Kf2 f4 36. Ra4 Be6 37. Ra5 fxe3+ 38. Kxg2 Bg8 39. Rxe5 Kd6 40. c3 Kxe5 41. cxb4 Kd6 42. Kf3 e2 43. Kxe2 Kc6 44. Kd3 Kd5 45. h4 Kc6 46. Kd4 Kb5 47. Kc3 e5 48. h5 e4 49. Kd4 e3 50. Kxe3 Kc4 51. h6 Kxb4 52. Kf4 Kc5 53. Kg5 Bh7 54. Kf6 Bb1 55. Kg7 Kd5 56. Kg8 Kd6 57. Kg7 Ke7 58. h7 Bxh7
Stanley Random Chess (commonly designated as SR Chess) is an alternative form of chess that predates regular chess, and offers greater complexity and creativity. While SR Chess appears superficially to be similar to Standard Chess, it is actually a far more advanced and complex form of chess that predates Standard Chess, and requires greater creativity and more imaginative play. SR Chess implements the extra rules governing move sequences and board patterns that were later lost when Standard Chess developed as a result of the Great SR Chess Purge in the nineteenth century (commemorated annually on April 1).
The rules are the same as Simplified SR (Common) Chess, with the addition of some rules governing move sequences and board patterns. These rules are too complex to summarize, and are subject to local variations, but new players will notice two main differences from Simplified SR (Common) Chess:
As a result of the additional unique rules governing move sequences and board patterns, a significant percentage of Common Chess moves are illegal in SR Chess. The SchemingMind server replaces those moves with legal moves - resulting in somewhat strange and apparently random moves at times. Such replaced moves are called STAR moves.
SR Chess enthusiasts typically provide extensive analysis and commentary of games in progress, so generally it does not take long for dedicated newcomers to get a good feel for the game and its rules by observing games or playing with experienced players.
Unfortunately it is not possible to reproduce the complete rules here; at the last count the official ISRCF handbook consisted of 175 volumes (which have to be transported to tournaments by articulated lorry). SchemingMind is very grateful to the ISRCA for allowing us to interface directly with their database and for providing us with an XML SRC rule parser to control the games played here - without this facility an array of several hundred servers would be required to host games on this site.
Be warned... if you attempt to play this game as Standard Chess, you may find that unexpected transpositions are made to your moves after submission, since an automated algorithm adjusts illegal moves to the nearest legal move.
Learning the Game
The best method for learning Stanley Random Chess is to observe experienced players playing the game, or to play it online with the benefit of the innovative technology provided by the schemingmind.com chess server that automatically corrects and adjusts illegal moves. Although it is sometimes unfairly associated with parodies like Mornington Crescent, Fizzbin, and Calvinball, Stanley Random Chess is a playable game, and is actively played online. SR Chess is not for everyone, but it certainly recommends itself on account of its historical claim and creative play, particularly with respect to the imaginative analysis of games.
Novices should first read StanleyRandomChessForIdiots, and/or Stanley Random Chess Introduced & Explained for Beginners, and consider examining an annotated Exhibition Game. Studies have been published about the historical origins of Stanley Random Chess, and articles have been published on famous players like Lord Humberton-Snapf, Antonio Pancris of Baden-Baden, Otto Bolshnaut, and Victor Seignovich. Retired SR Chess grandmaster Gregory Topov is a leading authority on the game.
recently played SR Chess games
Note that games played before late 2008 were subject to an archaic rule known as Vollenhauser Conditions (also known as Forced I. M. R.). As a result, games sometimes ended abruptly after the 30 move, the player with more piece value winning the game. See below for more about the Forced I. M. R. withdrawal.
See the following resources:
Stanley Random Chess Introduced & Explained for Beginners (journal article)
chessvariants.org page for SR Chess
The GM Topov Files
Dutch annotations on an Exhibition Game
Forced I.M.R. Withdrawal Announcement
Game Rules approximation
While full SRC rules are difficult to comprehend, the following rule of thumb approximates them fairly well.
You play normal chess, but each time you make a move, there is a probability (p) that your move will be replaced by a different legal move (a so called 'STAR' move). The value of p is based on the the pieces you have on the board (queens = q, rooks = r, etc.) and is calculated using the formula:
- p = (9q + 5r + 3b + 3n + p + 11)/100
The chances of a replacement move are actually less than p depending on the number of available moves, because a STAR move can be any legal move, including the move you entered.