VVMT Group C - Suicide960

Start Position: 147
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. d3 a5
Clock started on 7/21/2008
2. Qxa5 c6 3. Qxa8 h6 4. Qxb7 Nxb7 5. Na3 e6 6. Nb5 cxb5 7. Nc3 Rxc3 8. bxc3 b4 9. cxb4 Nc5 10. Bxg7 Kxg7 11. bxc5 d6 12. cxd6 Qe7 13. dxe7 Rd8 14. exd8=K Nd7 15. Kxd7 f6 16. Kxe6 f5 17. Kxf5 Kg6 18. Kxg6 Ba1 19. Kxh6 Bg7 20. Kxg7
Black win

 

Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.

 

2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.

 

3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop

 

 


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