VVMT Group C - Suicide960

Start Position: 755
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. f3 c5
Clock started on 7/21/2008
2. Qxc5 Kc7 3. Qxc7 Nxc7 4. b3 e5 5. Bxe5 d6 6. Bxg7 Bxg7 7. d4 Bxd4 8. Rb2 Bxb2 9. Nxb2 Qxg2 10. Nxg2 Rc8 11. Na4 b6 12. Nxb6 Bxf3 13. Rxf3 axb6 14. Rxf7 Nxf7 15. a4 Nb5 16. axb5 Rxc2 17. Kxc2 h6 18. h4 h5 19. Kc3 Ng5 20. hxg5 Rf6 21. gxf6 h4 22. Nxh4 d5 23. Bxd5
Black win

 

Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.

 

2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.

 

3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop

 

 


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