VVMT Group C - Suicide960

Start Position: 930
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. b3 e5
Clock started on 7/22/2008
2. Bxe5 Nf6 3. Bxc7 Kxc7 4. a3 Bxa3 5. Rb2 Bxb2 6. Kxb2 Ne8 7. e4 f5 8. exf5 Qxb3 9. cxb3 b6 10. f6 gxf6 11. Ba6 Bxg2 12. Nxg2 Rb7 13. Bxb7 Kxb7 14. Qe1 Nd6 15. Qe8 Nxe8 16. Re1 f5 17. Rxe8 Rxe8 18. Ne1 Rxe1 19. Ka3 Rxh1 20. Ka4 Rxh2 21. Kb4 Rxf2 22. Kc4 Rxd2 23. Kd4 Rxd4 24. b4 Rxb4
White win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



Terms and Conditions | Privacy Policy | Copyright © 2002 - 2022

SchemingMind.com | Westhoughton | Bolton | England