VVMT Group C - Suicide960

Start Position: 755
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. h3 b6
Clock started on 7/20/2008
2. e4 Bxe4 3. Nd3 Bxg2 4. Bxg2 e5 5. Nxe5 Rb7 6. Bxb7 Kxb7 7. Qxg7 Qxg7 8. Nxf7 Qxb2 9. Nxh8 Rxh8 10. Kxb2 Nf6 11. h4 h5 12. c3 Ne6 13. d4 Nxd4 14. cxd4 c5 15. dxc5 bxc5 16. a3 Ne4 17. Rh1 Nxf2 18. Nxf2 Rd8 19. Ng4 hxg4 20. Rh3 gxh3 21. a4 c4 22. Kb3 cxb3 23. Rxb3 h2 24. Rxb7 Re8 25. Rxd7 h1=B 26. Rxa7 Re7 27. Rxe7 Bb7 28. Rxb7
Black win

 

Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.

 

2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.

 

3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop

 

 


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