VVMT Group C - Suicide960

Start Position: 930
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. c3 e6
Clock started on 7/22/2008
2. b4 Bxb4 3. cxb4 c5 4. bxc5 Nd6 5. Rxb7 Bxb7 6. Bxg7 Qxg7 7. cxd6 Qxg2 8. Qxg2 Bxg2 9. Nxg2 Rb3 10. axb3 Kc7 11. dxc7 Ng6 12. cxd8=B a5 13. Bxa5 Nh4 14. Nxh4 h5 15. Nf5 exf5 16. e4 fxe4 17. Bd3 exd3 18. Kc2 dxc2 19. f3 cxd1=B 20. Nf2 Bxf3 21. Ng4 hxg4 22. h3 gxh3 23. Bb6 h2 24. d4 d5 25. b4=


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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