the Sombrero Tournament

Start Position: 625
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under CrazyHouse960 rules. Click the 'info' tab for more information.
1. e3 e6
Clock started on 3/25/2018
2. Nd3 b6 3. b3 Ng6 4. g3 Nce7 5. Bb2 Nc6 6. Bf3 f6 7. Qe2 Nb4 8. Nxb4 Qxb4 9. Bxa8 Rxa8 10. [email protected] Qe4 11. O-O-O [email protected] 12. Qe1 Bxd1 13. Qxd1 Ne5 14. [email protected] [email protected] 15. [email protected] Qc6 16. Bxf3 Nxf3 17. Rf1 [email protected] 18. [email protected] Qb7 19. e4 Ng5 20. Rg1 Bxe4 21. Rf1 [email protected] 22. Nxe4 Nxe4 23. Rg1 gxh1=Q 24. Rxh1 Nxf2 25. [email protected] [email protected] 26. Qf1 Nxh1 27. Bxh1 O-O 28. [email protected] d5 29. Na6 Rf7 30. Nc5 bxc5 31. Bxc5 [email protected] 32. Qxg1 [email protected]+ 33. Kd1 Nxg1 34. [email protected]+ [email protected] 35. [email protected] [email protected]+ 36. Kxe1 [email protected]#
Black win

 

This variant combines the swashbuckling attacking play of CrazyHouse with the randomized intial positions from Chess960.

1. Game rules

The initial position is randomly chosen as in Chess960. To summarize, the pawns are placed on their standard starting sqares, and the other pieces are placed in random order on the first rank, subject to the following constraints:

  • The king is placed somewhere between the two rooks.
  • The bishops are placed on opposite-colored squares.
  • The black pieces are placed equal-and-opposite the white pieces.

Castling is allowed, the castling rules are the same as in Chess960 (after castling king and rook stay as in normal chess).

Pieces you capture become yours to use as you wish on a future turn (and vice versa for your opponent). Instead of your normal move, you can "drop" a captured piece anywhere on the board, including checking the king. Pawns cannot be dropped on the 1st or 8th rank, and if a promoted pawn is captured, it reverts back to a pawn.

 

2. Game hints

All the suggestions from the CrazyHouse article, are valid here.

In many Chess960 setups, there are weak or undefended squares on the 6th or 7th rank. Those are good candidates to be used while developing an attack, while you should be very aware of weaknesses in your own defense. This game is an extreme example of how ignoring this hint can lead to very short games.

 

3. Example games

The Queen problem - both sides face 960-characteristic problems with queen development, then exploit weak squares around the kings while unleashing crazyhouse-style attacks,

Exploit weaknesses - another interesting battle.

Still to be added


Terms and Conditions | Privacy Policy | Copyright © 2002 - 2022

SchemingMind.com | Westhoughton | Bolton | England