the Sombrero Tournament

Start Position: 222
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under CrazyHouse960 rules. Click the 'info' tab for more information.
1. c4 g6
Clock started on 3/24/2018
2. f4 f5 3. Bd4 Ng7 4. Nf3 Nb6 5. Qd3 c5 6. Be5 d6 7. b3 Nd7 8. Bb2 h6 9. g3 Rh7 10. Bg2 Ne6 11. Nh4 Bg7 12. Bxg7 Rxg7 13. O-O Nd4 14. Rce1 Nf6 15. e3 [email protected] 16. Qc3 Bxg2 17. Kxg2 Nc6 18. [email protected] [email protected] 19. Bxg7 Bxg7 20. Nxg6 O-O-O 21. Qc2 [email protected]+ 22. Qxe4 Nxe4 23. Re2 [email protected] 24. [email protected] Bxa1 25. Rxa1 d5 26. [email protected] dxc4 27. bxc4 Bxc4 28. Bxe4 Qxe4+ 29. [email protected] Qe6 30. Nh4 Bxe2 31. Bxe2 Rxd2 32. [email protected] Qxe3 33. Bxf5+ [email protected] 34. [email protected]+ [email protected] 35. Rxd8+ Nxd8 36. [email protected] [email protected]+ 37. Kh3 Rdxe2 38. Bxd7+ Kxd7 39. Bf5+ [email protected] 40. Rd1+ [email protected] 41. [email protected]+ Ke8 42. [email protected]+ Kxf8 43. Ng6+ Kf7 44. [email protected] [email protected]+ 45. [email protected] [email protected]+ 46. Kg4 [email protected]#
Black win

 

This variant combines the swashbuckling attacking play of CrazyHouse with the randomized intial positions from Chess960.

1. Game rules

The initial position is randomly chosen as in Chess960. To summarize, the pawns are placed on their standard starting sqares, and the other pieces are placed in random order on the first rank, subject to the following constraints:

  • The king is placed somewhere between the two rooks.
  • The bishops are placed on opposite-colored squares.
  • The black pieces are placed equal-and-opposite the white pieces.

Castling is allowed, the castling rules are the same as in Chess960 (after castling king and rook stay as in normal chess).

Pieces you capture become yours to use as you wish on a future turn (and vice versa for your opponent). Instead of your normal move, you can "drop" a captured piece anywhere on the board, including checking the king. Pawns cannot be dropped on the 1st or 8th rank, and if a promoted pawn is captured, it reverts back to a pawn.

 

2. Game hints

All the suggestions from the CrazyHouse article, are valid here.

In many Chess960 setups, there are weak or undefended squares on the 6th or 7th rank. Those are good candidates to be used while developing an attack, while you should be very aware of weaknesses in your own defense. This game is an extreme example of how ignoring this hint can lead to very short games.

 

3. Example games

The Queen problem - both sides face 960-characteristic problems with queen development, then exploit weak squares around the kings while unleashing crazyhouse-style attacks,

Exploit weaknesses - another interesting battle.

Still to be added


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