Tanks

Dark Suicide
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Dark Suicide rules. Click the 'info' tab for more information.
1. e4 e6
Clock started on 1/17/2017
2. Qh5 Qh4 3. Qxh7 Qxf2 4. Qxg8 Qxd2 5. Qxf7 Kxf7 6. Bxd2 Rxh2 7. Rxh2 Ba3 8. bxa3 Nc6 9. Ba6 bxa6 10. Nc3 Rb8 11. Nb5 axb5 12. Bc3 Nd4 13. Bxd4 Bb7 14. Bxg7 Kxg7 15. Rh5 Bxe4 16. Rxb5 Bxc2 17. Rxb8 Bd1 18. Rxd1 e5 19. Rxd7 c5 20. Rxa7 e4 21. Rxg7 c4 22. Rb5 c3 23. Rb1 c2 24. a4 cxb1=Q 25. Rh7 Qxe1 26. a3 Qxg1 27. Rh1 Qxg2 28. Rh3 Qxh3 29. a5 Qxa3 30. a6 Qxa6
White win

(Under Construction)

This is one of the most bold of the Suicide Variants. The first thing you'll notice when you start a game is that you can only see half the board. This is because you can only see sqares in your "searchlight" (ie squares that your pieces can move to or attack.) The aim is the same as Suicide and Suicide960 (ie to be the first player to lose all of your pieces) and the rules are also the same (the play is like standard chess except that the king is not royal, if you have a legal capture you must make one, and pawns can promote to kings).

In the event of a stalemate (ie the player to move has no legal moves), the player with the fewest pieces left wins; if both players have the same number of pieces, then the game is a draw.

 

Example Games

In this game, between guiri1967 and Games Freak we can see that guiri1967 took real advantage of the loose rook, and essentially, won the game with it. This shows the importance of removing the back row pieces as quickly as possible. That problem is also shown here, with the Rook becoming a loose cannon.


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