Dark CrazyHouse 2

Dark Crazyhouse 2 is even more dark, than DarkCrazyHouse; you can only drop pieces on 'visible' squares, and you do not know, which squares are empty.

Game rules

The game is played according to the CrazyHouse rules - the pieces are initially set up in standard way, the pieces you capture become yours, and can be dropped on the board, the game ends in checkmate, etc.

Captured pieces can be dropped on any empty square, including checking the King. Pawns cannot be dropped on the 1st or 8th rank, and if a promoted pawn is captured, it reverts back to a pawn.

The board is partially hidden. The following visibility rules are in place:

  • all your pieces are visible,
  • squares available to your pieces (squares where your pieces can move, or capture) - including attacked enemy pieces, if any - are visible,
  • you can see which pieces you have taken (and have at hand),
  • you can see which pieces your opponent have taken (and have at hand).

Dark Crazyhouse 2 fog of war examples

To make visibility rules more clear, here are a few examples.

xxxxxxxx/xxxxxxxx/xxxxxxxx/xxxxxxxx/8/8/PPPPPPPP/RNBQKBNR

The board on the beginning of the game (white player view):

xxxxxxxx/xxxxxxxx/1xxxxxxx/x1xp1x1x/4Px2/2N2N2/PPPP1PPP/R1BQKB1R

Another board after a few initial moves (note how white pieces make some squares visible):

Game Hints

See LaoTzuChess (which has the same rules, but randomized initial position).


Terms and Conditions | Privacy Policy | Copyright © 2002 - 2024

SchemingMind.com | Westhoughton | Bolton | England