Mixed Greens

Start Position: 47
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. d3 g5
Clock started on 11/24/2006
2. Qxg5 Bxb2 3. Qxg8 Bxa1 4. Qxf7 Kxf7 5. Nc3 Bxc3 6. f3 Bxe1 7. Bxa7 e5 8. Rdxe1 e4 9. fxe4 Rg8 10. Rxf7 Rxg2 11. Rxd7 Nxd7 12. Bxg2 Nc5 13. Bxc5 Rxd3 14. exd3 Qf5 15. exf5 h5 16. Bxb7 h4 17. Bxa8 c6 18. Bxc6 h3 19. Bg2 hxg2 20. Rh1 gxh1=K 21. f6 Kxh2 22. Bg1 Kxg1 23. a4 Kf2 24. d4 Kf3 25. a5 Kf4 26. d5 Kf5
Black win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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