Mixed Greens

Start Position: 808
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. d3 a5
Clock started on 11/24/2006
2. Bxa5 Rxa5 3. b3 Rxa2 4. Bxa2 d6 5. b4 f6 6. Bxg8 Ne6 7. Bxe6 Bd7 8. Bxd7 Qxd7 9. Ra7 Bxa7 10. Nhg3 Bxf2 11. Nh1 Bxg1 12. Nfg3 Bxh2 13. Nf2 Bxg3 14. Kd2 Bxf2 15. Ke3 Bxe3 16. Qc1 Bxc1 17. e3 Bxe3 18. d4 Bxd4 19. c3 Bxc3 20. g3 Bxb4 21. g4 Qxg4
White win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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