Mixed Greens

Start Position: 718
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. f3 d6
Clock started on 11/21/2006
2. Bxa7 Kxa7 3. Nf2 Qh3 4. Nxh3 f5 5. c4 Bxc4 6. Qxc4 b5 7. Qxc7 Nxc7 8. Nf2 Kb6 9. a4 Rxa4 10. Rxa4 bxa4 11. b3 axb3 12. Nc2 bxc2 13. Kxc2 Nb5 14. e4 fxe4 15. Bxb5 Kxb5 16. Nxe4 Nc6 17. Nxd6 exd6 18. d4 Nxd4 19. g4 Nxf3 20. Ra1 Nxh2 21. Kb2 Nxg4 22. Ra4 Kxa4 23. Kb3 Kxb3
White win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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