Mixed Greens

Start Position: 513
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. b3 g6
Clock started on 11/13/2006
2. Bxh8 e5 3. Bxe5 Qxe5 4. f4 Qxe2 5. Bxe2 Bg5 6. fxg5 Nf6 7. gxf6 Kg7 8. fxg7 g5 9. Ba6 bxa6 10. g4 Rxb3 11. cxb3 Bxh1 12. Qe7 Nxe7 13. g8=Q Nxg8 14. Kg2 Bxg2 15. Nf3 Bxf3 16. a4 Bxg4 17. Ne2 Bxe2 18. Rd1 Bxd1 19. d4 Bxb3 20. d5 Bxd5 21. h4 gxh4 22. a5 h3
White win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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