Mixed Greens

Start Position: 572
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. f3 c5
Clock started on 11/14/2006
2. Bxc5 Bxh2 3. Bxa7 Rxa7 4. Qxh2 Rxa2 5. Qxh7 Bxh7 6. Rxa2 Bxc2 7. Kxc2 Na7 8. Rxa7 Nf6 9. Rxb7 Kc7 10. Rxc7 Nh5 11. Rxd7 f5 12. Rxe7 Rf7 13. Rxf7 Qa8 14. Rxg7 Nxg7 15. e4 fxe4 16. fxe4 Qxe4 17. Rf5 Qxe1 18. Rh5 Qxc1 19. Kxc1 Nxh5 20. g3 Nxg3 21. Bf5 Nxf5 22. d4 Nxd4 23. Kc2 Nxc2 24. b4 Nxb4
White win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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