Mixed Greens

Start Position: 130
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. b3 f6
Clock started on 11/7/2006
2. Bxf6 exf6 3. b4 Bxb4 4. Nc3 Bxc3 5. dxc3 c5 6. Qxd7 Nxd7 7. Nf3 b6 8. Ng5 fxg5 9. h4 gxh4 10. Rxh4 Qxh4 11. f4 Qxf4 12. e4 Qxe4 13. Bb5 Qxc2 14. Bxd7 Qxg2 15. Kxg2 Bxg2 16. Bxe8 Rxe8 17. Rf1 Bxf1 18. c4 Bxc4 19. a4 Bb5 20. axb5 a6 21. bxa6 h5 22. a7 Re4 23. a8=K h4 24. Kb8 g5 25. Kc8 Rh6 26. Kd8 Re7 27. Kxe7 Kf7 28. Kxf7 Rg6 29. Kxg6 c4 30. Kxg5 c3 31. Kxh4 c2 32. Kg3 c1=R 33. Kf2 Rc8 34. Ke1 b5 35. Kd1 Rh8 36. Kd2 Rh4 37. Kd3 Rc4 38. Kxc4 bxc4
White win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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