Mixed Greens

Start Position: 719
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. g3 d5
Clock started on 11/7/2006
2. Bxd5 Qg4 3. Bxb7 Qxe2 4. Bxa8 Kxa8 5. Ne3 Qxd2 6. Qxd2 f5 7. Qxd8 Bxa2 8. Kxa2 c6 9. Qxe8 Rxe8 10. Nxf5 e6 11. Nxg7 Bxg7 12. f4 Bxb2 13. Kxb2 a5 14. Rxa5 Re7 15. Rxa8 Re8 16. Rxe8 h6 17. Rxe6 h5 18. Rxc6 h4 19. gxh4
Black win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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