Carl's Lemonade Stand

Start Position: 165
'Leisure' (30 days + 3 days/move)
This game is being played under CrazyHouse960 rules. Click the 'info' tab for more information.
1. d3
Clock started on 4/12/2006
1... d6 2. c4 e5 3. Be3 c5 4. Nf3 Nac7 5. Nxe5 dxe5 6. Bxc5+ Be7 7. Bxe7+ Kxe7 8. [email protected]+ [email protected] 9. c5 Bxc5 10. Bxc5+ [email protected] 11. Bxa7 Ra8 12. [email protected]+ f6 13. Bb3 Be6 14. Bae3 fxg5 15. [email protected] Bxb3 16. Nxb3 Nd5 17. Bxg5+ [email protected] 18. Bxf6+ Nexf6 19. [email protected] Nd7 20. [email protected] N7xb6 21. [email protected] [email protected] 22. Bxd5 Nxd5 23. [email protected] [email protected] 24. [email protected] Rxa2 25. bxc6 bxc6 26. Bxd5 cxd5 27. f6+ gxf6 28. gxf6+ Kxf6 29. [email protected]+ Ke7 30. [email protected]+ Kd7 31. Bxh8 Qxh8 32. [email protected] Qb8 33. [email protected]+ Kc6 34. [email protected]+ [email protected] 35. g8=Q Qxg8 36. Nxg8 [email protected] 37. Rxc5+ dxc5 38. Ne7+ Kb5 39. [email protected]#
White win

 

This variant combines the swashbuckling attacking play of CrazyHouse with the randomized intial positions from Chess960.

1. Game rules

The initial position is randomly chosen as in Chess960. To summarize, the pawns are placed on their standard starting sqares, and the other pieces are placed in random order on the first rank, subject to the following constraints:

  • The king is placed somewhere between the two rooks.
  • The bishops are placed on opposite-colored squares.
  • The black pieces are placed equal-and-opposite the white pieces.

Castling is allowed, the castling rules are the same as in Chess960 (after castling king and rook stay as in normal chess).

Pieces you capture become yours to use as you wish on a future turn (and vice versa for your opponent). Instead of your normal move, you can "drop" a captured piece anywhere on the board, including checking the king. Pawns cannot be dropped on the 1st or 8th rank, and if a promoted pawn is captured, it reverts back to a pawn.

 

2. Game hints

All the suggestions from the CrazyHouse article, are valid here.

In many Chess960 setups, there are weak or undefended squares on the 6th or 7th rank. Those are good candidates to be used while developing an attack, while you should be very aware of weaknesses in your own defense. This game is an extreme example of how ignoring this hint can lead to very short games.

 

3. Example games

The Queen problem - both sides face 960-characteristic problems with queen development, then exploit weak squares around the kings while unleashing crazyhouse-style attacks,

Exploit weaknesses - another interesting battle.

Still to be added


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