LET ME WIN, OR i BURN THIS SH*T DOWN!

Symmetrical Fischer Random Chess
Start Position: 524
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Symmetrical Fischer Random Chess rules. Click the 'info' tab for more information.
1. Ne3 e5
Clock started on 9/23/2020
2. c4 Nd6 3. d3 Ne6 4. g3 c5 5. Nb3 a5 6. a4 b6 7. h4 h6 8. Bh2 Bh7 9. Ng4 f6 10. Nxh6 gxh6 11. Qd2 Nf7 12. e4 Bd6 13. f4 Rg8 14. Ba2 Rg7 15. f5 Nd4 16. Nxd4 cxd4 17. Rg1 Bb4 18. Qxb4 axb4 19. Bb3 Qc7 20. g4 h5 21. O-O-O Ke7 22. Rdf1 hxg4 23. Rg2 d6 24. Rfg1 Nh6 25. Bd1 Rag8 26. Bb3 Kd7 27. c5 Rf8 28. Be6+ Kd8 29. Rc2 dxc5 30. b3 Qd6 31. Bc4 Kc7 32. Ra2 Ra8 33. Bd5 Ra7 34. Kd2 Bg8 35. Bxg8 Rxg8 36. Kc1 b5 37. a5 Kc6 38. Kd2 Qf8 39. Rga1 Qf7 40. a6 Qxb3 41. Kc1 Qc3+ 42. Kd1 Qxd3+ 43. Rd2 Qxe4
Black win

One of the criticisms often levelled at Chess960 is that many of the starting positions lack the symmetry and elegance of the Standard Chess starting array.

Symmetrical Fischer Random Chess was proposed on this site by Lux in an attempt to restrict the possible starting arrays to ones that have a degree of symmetry, yet maintain independence from opening theory enjoyed by FRC players.

 

Rules of the game

The game is played with Chess960 rules, except the fact that only a few initial setups can happen.

Rooks always start on the a and h files, the king and queen always start on the d and e files (but may be transposed) and the two bishops are always on opposite coloured squares. Black and White start with the same position and castling and en-passant is allowed. Castling works as in Chess960 (after castling pieces stay as in standard chess).

There are eight possible starting arrays, including the Standard Chess array, only the seven non-standard arrays are used on SchemingMind for this game. These are:

 

RBNQKNBR/8/RNBKQBNR/8/RBNKQNBR/8/RBBKQNNR/8

 

RBBQKNNR/8/RNNKQBBR/8/RNNQKBBR/8/8/8

 

 

 

 

 

 

 

 

Game hints

The game plays more-or-less as standard chess, although one must remember that changed minor pieces position and (possibly) switched king position can lead to a bit different game characteristics. Simple example - in the position below, squares g2 and g7 are not defended at all.

 

rbbkqnnr/pppppppp/8/8/8/8/PPPPPPPP/RBBKQNNR

Another thing to remember is that castling in the positions with kings staying on d1/d8 seems to be a little bit unnatural. Even in this case, after O-O king stays at g1 and rook at f1, after O-O-O king stays at c1 and rook at d1. See for example O-O played by Kd1 and O-O-O played by Kd1.

 

Instructive games

Links to interesting Symmetrical Fischer Random games played on SchemingMind are welcome


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