2019 Chess960 Dropout Tournament, Round 3

Start Position: 890
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Chess960 rules. Click the 'info' tab for more information.
1. Nh3 e5
Clock started on 12/13/2019
2. e4 c6 3. Ng3 d5 4. f3 Nf6 5. c3 Ng6 6. Bf2 Bd7 7. Ng5 Be6 8. Nxe6 fxe6 9. Ne2 Bd6 10. Qc2 Qc7 11. g4 h6 12. h4 Rf8 13. h5 Nf4 14. Nxf4 exf4 15. Re1 e5 16. Bh3 Kb8 17. exd5 cxd5 18. O-O-O a5 19. a4 Ra6 20. Bf1 Ra8 21. Qb3 e4 22. fxe4 dxe4 23. Qe6 Qe7 24. Qf5 e3 25. dxe3 Ne4 26. Qd5 Nxf2 27. Qxd6+ Qxd6 28. Rxd6 fxe3 29. Bg2 Nxg4 30. Rd7 Ra7 31. Rxg7 Nf6 32. Rg6 Nxh5 33. Rxh6 Nf4 34. Be4 e2 35. Kd2 Ra6 36. Rxa6 bxa6 37. Bf3 Kc7 38. Bxe2 Nxe2 39. Rxe2 Kd6 40. Kd3 Kd5 41. b3 Rb8 42. c4+ Kd6 43. Kc3 Rb7 44. Rd2+ Kc5 45. Rd5+ Kb6 46. b4 axb4+ 47. Kxb4 a5+ 48. Rxa5 Re7 49. c5+ Kc6 50. Ra6+ Kb7 51. Kb5 Re3 52. c6+ Kc7 53. Ra7+ Kc8 54. Kb6 Rb3+ 55. Ka6 Ra3 56. Kb6 Rb3+ 57. Ka5 Ra3 58. Kb4 Rd3 59. Kc4 Ra3 60. Kb4 Rd3 61. Rb7 Rd2 62. Ka5 Rc2 63. Kb6 Rb2+ 64. Ka7 Ra2 65. Rb4 Kc7 66. Rc4 Rb2 67. Rc5 Ra2 68. a5 Rb2 69. Ka6 Ra2 70. Kb5 Rb2+ 71. Ka4 Ra2+ 72. Kb3 Rd2 73. Kb4 Rb2+ 74. Kc4 Ra2 75. Kb3 Rd2 76. Kc4 Rc2+ 77. Kd5 Rb2 78. Rc4 Ra2 79. Rc5 Rb2 80. Rc4 Ra2 81. Rc5 Rb2 82. Rc4=
Draw

Many chess masters valued the challenge of playing chess with a non-standard setup as a way to break out of the opening play doldrums. Chess960 (Fischer Random Chess) plays like Standard Chess with the exception of a randomly generated opening setup of pieces behind the 8 pawns. The game is quite popular and played even by top chess grandmasters, like Svidler or Leko.

 

1. The rules

Most of the standard chess rules are in place. The only exceptions are:

  • pieces are randomly shuffled on the first/last rank (the only restrictions are that bishops have opposite colors and that the king must be somewhere between the rooks, black setup mirrors white),
  • castling rules are generalised to accomodate varying initial setup.

Example initial setup (one of the 960 possible):

rkbnrnqb/pppppppp/8/8/8/8/PPPPPPPP/RKBNRNQB

Castling rule is easy to memorize: after castling, king and rook move to the squares they would land in standard chess (after O-O we have Kg1 and Rf1, after O-O-O Kc1 and Rd1). Typical chess restrictions apply - none of the castling pieces moved, source and destination squares are empty, king path is free of any pieces and not under opponent attack. SchemingMind interface shows castling icons whenever castle is possible.

O-O looks fantastic in the above setup, doesn't it? And require some work to prepare... But in setups with Kf1 and Rg1, one can play O-O as the first move of the game.

Except those, all standard chess rules apply, be it en-passant, pawn promotion, stalemate, or whatever. Once both sides castled there is no difference between chess960 and standard chess game (although the middlegame positions are sometimes unique - thanks to nontypical development of pieces or pawn structures).

 

2. Why play it?

Escaping long, well known, opening lines of standard chess is obvious advantage of chess960. We are again in the world where one must work from the very beginning of the game. It is fun, it is also valuable training for standard chess players (learning to think during opening stage helps when one meets unexpected line in usual chess).

Less known feature is that chess960 frequently creates middlegame configurations (from pawn structures, to piece layouts) rarely or never met in standard chess, giving way to nontypical combinations. Fun, but also good training to search for new tactical patterns.

 

3. Tips and tricks

Below a few tips for people starting chess960.

1. This is normal chess. The middlegame and endgame knowledge applies as-is. Basic opening principles (develop, castle, claim center, be active) also apply. Memorize castling rule quoted above, and you can play.

2. Spend some time studying initial setup. Are there diagonals you can quickly claim? Which side do you expect to castle? What are undefended or poorly defended pawns and squares? Which pieces can be difficult to develop?

3. Remember about activating all your pieces. There are chess960 setups, in which some pieces are difficult to develop (for example, imagine setup with queens on a1 and a8, especially if there are bishops on h1 and h8). It can pay off to sac some material, but to bring all forces into the battle quickly.

4. Avoid chess960 errors. One can see solid chess players hanging pieces, allowing for major forks, or even blundering a mate in one or two in chess960 games (see for instance cruel miniature , quick knight mate or devastating fork at move 3). The reason is that pieces are differently organised than in normal chess. Some patterns can be similar to known chess setups, and instinctively seen so, but allow for an attack, which in normal chess would not work. Those examples prove also, that one must be alert from the very beginning of the game.

5. Recognize weak squares. Everybody know about weaknessess of f2 and f7 in standard chess, in chess960 (depending on setup) there can be even squares which are not defended at all. Spot them, exploit them, defend them.

 

4. Instructive games

Selected example games:

Develop to win - white picks better development plan and manages to organise threatening attack before black coordinates his forces

The Queen problem - interesting game, which in particular illustrates the problem with developing queen in some setups; note also phantasy castling at move 14 and interesting endgame,

Castling on the first move - also, interesting example of development in rather difficult configuration (knights in corners)

Another early castling - plus just another example of interesting development problems (note difficulties black face with activating the queen, and both sides have with h bishops)

More links to instructive chess960 games played on schemingmind, are welcome. In particular, it would be nice to find:

more examples of exploration of weak square(s)

illustration of sacrificing some material to activate pieces,

closed position with pawn structure not likely to happen in standard chess,

 

5. Position number

The position number is a number from range 1 to 960, which in unique way describes the initial position. Exact algorithm (initially described by R.Scharnagl in his German book about the game) is not usually important, but if you are interested, see chapter 5 on this page. In short: if you write the position number in binary notation, then the lowest two bits encode position of light-square bishop, next two bits the position of dark-square bishop, then the rest of pieces are encoded.

 

6. Valuable links

See this journal article for a few commented games and some links to Chess960 sites.

links to chess960 sites are welcome


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