This game is being played under Symmetrical Fischer Random Chess rules. Click the 'info' tab for more information.1. d3 d5
Clock started on 10/22/20192. e3 e5 3. Nf3 Bg4 4. Be2 Nf6 5. h3 Bxf3 6. gxf3 Qc6 7. Na3 Qe6 8. Bd2 Nc6 9. c3 Bd6 10. b4 Qd7 11. Nb5 a6 12. Nxd6 Qxd6 13. Qg1 O-O 14. Qg2 b5 15. f4 exf4 16. exf4 a5 17. h4 a4 18. h5 h6 19. f5 Rae8 20. Bxh6 Ng4 21. Bxg7 Kxg7 22. Qxg4+ Kf6 23. h6 Ke7 24. h7 Rh8 25. Qg5+ Kd7 26. f6 Kc8 27. Bg4+ Kb7 28. Re1 Rxe1+ 29. Kxe1 Rxh7 30. Kd2 Rh8 31. Qg7 Rf8 32. Bh5 Nd8 33. Re1 Kc6 34. Re7 Qf4+ 35. Re3 Re8 36. d4 Ne6 37. Qxf7 Qxf2+ 38. Be2 Qf4 39. Qxe8+ Kd6 40. Qe7+ Kc6 41. Qxe6+ Kb7 42. Qxd5+ c6 43. Qd7+ Kb6 44. f7 Qxe3+ 45. Kxe3
One of the criticisms often levelled at Chess960 is that many of the starting positions lack the symmetry and elegance of the Standard Chess starting array.
Symmetrical Fischer Random Chess was proposed on this site by Lux in an attempt to restrict the possible starting arrays to ones that have a degree of symmetry, yet maintain independence from opening theory enjoyed by FRC players.
Rules of the game
The game is played with Chess960 rules, except the fact that only a few initial setups can happen.
Rooks always start on the a and h files, the king and queen always start on the d and e files (but may be transposed) and the two bishops are always on opposite coloured squares. Black and White start with the same position and castling and en-passant is allowed. Castling works as in Chess960 (after castling pieces stay as in standard chess).
There are eight possible starting arrays, including the Standard Chess array, only the seven non-standard arrays are used on SchemingMind for this game. These are:
The game plays more-or-less as standard chess, although one must remember that changed minor pieces position and (possibly) switched king position can lead to a bit different game characteristics. Simple example - in the position below, squares g2 and g7 are not defended at all.
Another thing to remember is that castling in the positions with kings staying on d1/d8 seems to be a little bit unnatural. Even in this case, after O-O king stays at g1 and rook at f1, after O-O-O king stays at c1 and rook at d1. See for example O-O played by Kd1 and O-O-O played by Kd1.
Links to interesting Symmetrical Fischer Random games played on SchemingMind are welcome