This house ain't crazy enou...aaah! Watch it!

Start Position: 485
'Leisure' (30 days + 3 days/move, max 60 days)
This game is being played under CrazyHouse960 rules. Click the 'info' tab for more information.
Clock started on 7/15/2019
1. b4 Ngf6 2. f3 b5 3. Qd4 O-O 4. Nh3 h6 5. Nf4 d6 6. c4 bxc4 7. Qxc4 d5 8. Qd4 e5 9. Qxe5 Rb6 10. Ba4 Nd7 11. Bxd7 Bxd7 12. Nxd5 Re6 13. Qf5 Nd6 14. Qd3 [email protected] 15. Qc3 Qxd5 16. [email protected] Qe5 17. Qxe5 Rxe5 18. [email protected] Re7 19. [email protected] Nf5 20. [email protected] c6 21. b8=Q Nxd4 22. Qxa7 Bh3 23. Qxe7 Bxe7 24. Nxh3 [email protected] 25. d3 cxd3 26. exd3 [email protected]+
Black win

 

This variant combines the swashbuckling attacking play of CrazyHouse with the randomized intial positions from Chess960.

1. Game rules

The initial position is randomly chosen as in Chess960. To summarize, the pawns are placed on their standard starting sqares, and the other pieces are placed in random order on the first rank, subject to the following constraints:

  • The king is placed somewhere between the two rooks.
  • The bishops are placed on opposite-colored squares.
  • The black pieces are placed equal-and-opposite the white pieces.

Castling is allowed, the castling rules are the same as in Chess960 (after castling king and rook stay as in normal chess).

Pieces you capture become yours to use as you wish on a future turn (and vice versa for your opponent). Instead of your normal move, you can "drop" a captured piece anywhere on the board, including checking the king. Pawns cannot be dropped on the 1st or 8th rank, and if a promoted pawn is captured, it reverts back to a pawn.

 

2. Game hints

All the suggestions from the CrazyHouse article, are valid here.

In many Chess960 setups, there are weak or undefended squares on the 6th or 7th rank. Those are good candidates to be used while developing an attack, while you should be very aware of weaknesses in your own defense. This game is an extreme example of how ignoring this hint can lead to very short games.

 

3. Example games

The Queen problem - both sides face 960-characteristic problems with queen development, then exploit weak squares around the kings while unleashing crazyhouse-style attacks,

Exploit weaknesses - another interesting battle.

Still to be added


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