2018 Chess Variants Dropout Tournament, 3 chks

'Fast' (10 days + 1 day/move, max 30 days)
This game is being played under Three Checks rules. Click the 'info' tab for more information.
1. e3 e6
Clock started on 5/30/2018
2. Qf3 Qf6 3. Bb5 c6 4. Be2 Qxf3 5. Nxf3 Bb4 6. c3 Bf8 7. Ng5 h6 8. Ne4 Be7 9. Nd6+ Bxd6 10. d3 Nf6 11. e4 Nh7 12. d4 O-O 13. e5 Be7 14. Bd3 Kh8 15. Nd2 b5 16. Nf3 Ba6 17. Bxh7 Kxh7 18. Ng5+ Kg8 19. Nh3 Bh4 20. g3 Be7 21. f3 Bb7 22. Nf2 Na6 23. Ng4 Kh8 24. Bf4 Rac8 25. Nxh6 Kh7 26. Ng4 Kh8 27. Nh6 d5 28. Nxf7+
White win


The side which checks the opponent king for the third time, wins. Apart from that normal chess rules apply.



The game is played with standard chess pieces, using standard initial chess position. All normal chess rules are in place, with the following exceptions:

  • the side which checks the opponent king for the third time immediately wins the game,
  • there is no draw due to insufficient material to mate (K+N still can win against K) - except bare kings (those still draw).

Remaining standard game end conditions are still in place, in particular giving checkmate still wins and triple repetition allows a draw claim.

Note also, that:

  • you must defend if you are under check even if you could give winning check (or mate) at the same time,
  • you are not allowed to check with a king (the king is not allowed to approach the enemy king),
  • double check counts as one check (you must check at three different moves to win the game).


Game hints

Detailed game hints are yet to be developed after the game is adopted here. Some minimal suggestions:

  • material balance is far less important than in standard chess, sacrificing piece for a check or to saturate opponent's king position is almost always a good idea (particularly strong are the moves which achieve both simultaneously: capture defending pawn or piece while checking),
  • protecting the king is more difficult than in standard chess (simple pawn shelter may be easily destroyed by piece sacrifice),
  • initiative is very important,
  • it makes sense to keep some spare square empty near the king to make it possible to run away from check if it happens (shielding from check is ineffective, if your opponent checks you with bishop, rook or queen and you shield with pawn or a piece, then simple capture makes second check).


Example games

Some example games:

Sac Sac Sac - white throws knight, then queen to break the king shelter

Development matters - after black makes a few pointless opening moves, white shows how to exploit development lead

Straight towards the king - similar theme in better played game, white develops, the goes straight to the king via successive sacrifices

More examples welcome


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