All Queens MT

'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under All Queens rules. Click the 'info' tab for more information.
1. e3 e6
Clock started on 12/10/2016
2. Qd3 Qf6 3. b3 g6 4. Qxf6 Qxf6 5. Qa1 Qgg7 6. f4 b6 7. Qxf6 Qxf6 8. Qa1 Q8g7 9. Qxf6 Qxf6 10. Kf2 c5 11. Qgf1 Qcc6 12. Qa1 Qbd8 13. Qdc3 Qxc3 14. Qxc3 f6 15. Qcd3 Qe7 16. Qfe2 Qg7 17. Qhf1 Qh6 18. h3 Qd5 19. Ke1 Qh4+ 20. Qef2 Qxf2+ 21. Kxf2 Qxd3 22. Qxd3 d5 23. g4 Ke7 24. Kg3 e5 25. h4 d4 26. fxe5 fxe5 27. exd4 cxd4 28. h5 Qh1 29. hxg6 Qg1+ 30. Kh3 Qh1+=

No point in wasting time with slow knight moves: For the truly power hungry, you can have your King and seven Queens and battle to a bitter pawn endgame, unless you're savvy enough to force checkmate before then.

Game rules

The game starts with the following setup



All standard chess rules are in place, where possible. Of course there is no castling.

While only queens are available initially, it is possible to promote to the other pieces (you can promotea pawn to a knight, for instance).



In most of the games players build up pressure, piling up the queens in the enemy camp, finally reaching massive queen exchanges. Then, players usually end up playing a queen endgame - most frequently having 1-2 queens each, and 5-6 pawns (note that one usually has more pawns here than in a typical standard chess queen endgame).

Keeping the king hidden and its shield protected is crucial, with hordes of queens there is no room for the king to become active.

Watch out for double attacks and calculate carefully the numbers of attacking and defending pieces!

Do not underestimate the pawns. The queens will be - sooner or later - exchanged, leading to the endgame. Then the extra pawn, especially a passed pawn, can be decisive.


Example games

Queen Me - both players try to induct weaknessess in opponent position, but also defend carefully, the game ends in a draw when nobody is able to make progress without risking too much,

Little pawn - complicated queen maneouvres and exchanges let white win one little pawn, in the resulting endgame its march turns decisive.

Links to more example games are welcome

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