All Queens MT

'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under All Queens rules. Click the 'info' tab for more information.
1. c3 e5
Clock started on 12/8/2016
2. f3 f5 3. d3 Qd6 4. g3 Qgd5 5. Qce3 g5 6. h4 g4 7. h5 h6 8. Qh4 Qxh4 9. gxh4 f4 10. Qef2 g3 11. Q2g2 Qf7 12. b3 Qxh5 13. Qbc1 Qxh4 14. b4 a5 15. b5 b6 16. Qh3 Qcd8 17. Qf5 Qd8f6 18. Qe4 Qxe4 19. dxe4 c6 20. c4 c5 21. e3 fxe3 22. Qdd3 g2+ 23. Ke2 gxf1=Q+ 24. Qgxf1 Qxd3+ 25. Kxd3 Qbd6+ 26. Kxe3 Qff4+ 27. Ke2 Qhh2+ 28. Ke1 Qfg3+ 29. Qf2 Qhxf2#
Black win

No point in wasting time with slow knight moves: For the truly power hungry, you can have your King and seven Queens and battle to a bitter pawn endgame, unless you're savvy enough to force checkmate before then.

Game rules

The game starts with the following setup



All standard chess rules are in place, where possible. Of course there is no castling.

While only queens are available initially, it is possible to promote to the other pieces (you can promotea pawn to a knight, for instance).



In most of the games players build up pressure, piling up the queens in the enemy camp, finally reaching massive queen exchanges. Then, players usually end up playing a queen endgame - most frequently having 1-2 queens each, and 5-6 pawns (note that one usually has more pawns here than in a typical standard chess queen endgame).

Keeping the king hidden and its shield protected is crucial, with hordes of queens there is no room for the king to become active.

Watch out for double attacks and calculate carefully the numbers of attacking and defending pieces!

Do not underestimate the pawns. The queens will be - sooner or later - exchanged, leading to the endgame. Then the extra pawn, especially a passed pawn, can be decisive.


Example games

Queen Me - both players try to induct weaknessess in opponent position, but also defend carefully, the game ends in a draw when nobody is able to make progress without risking too much,

Little pawn - complicated queen maneouvres and exchanges let white win one little pawn, in the resulting endgame its march turns decisive.

Links to more example games are welcome

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