All Queens MT

'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under All Queens rules. Click the 'info' tab for more information.
1. g4
Clock started on 12/12/2016
1... g5 2. b4 b5 3. Qbb2 Qfg7 4. h4 h6 5. Qgg2 f6 6. h5 c5 7. bxc5 Qxc5 8. d4 Qcb6 9. a4 bxa4 10. e3 Qab7 11. Qxb7 Q8xb7 12. Qxb7 Qxb7 13. Qxb7 f5 14. Qxa7 Qe6 15. gxf5 Qxf5 16. Q1xa4 Qgf6 17. Qdd3 Qxd3 18. Qxd3 Qhf8 19. Qg6+ Q8f7 20. Qxf7+ Kxf7 21. Q7xd7 Qf8 22. Qd5+ e6 23. Qad7+ Q8e7 24. Qxe7+ Qxe7 25. Qb2 exd5 26. c3 Kf6 27. Qc2 Qf7 28. Qg6+ Qxg6 29. hxg6 Kxg6 30. e4 dxe4 31. Ke2 Kf5 32. Ke3 h5 33. d5 Ke5 34. d6 Kxd6 35. Kxe4 Ke6 36. c4 g4 37. Kf4
White win

No point in wasting time with slow knight moves: For the truly power hungry, you can have your King and seven Queens and battle to a bitter pawn endgame, unless you're savvy enough to force checkmate before then.

Game rules

The game starts with the following setup



All standard chess rules are in place, where possible. Of course there is no castling.

While only queens are available initially, it is possible to promote to the other pieces (you can promotea pawn to a knight, for instance).



In most of the games players build up pressure, piling up the queens in the enemy camp, finally reaching massive queen exchanges. Then, players usually end up playing a queen endgame - most frequently having 1-2 queens each, and 5-6 pawns (note that one usually has more pawns here than in a typical standard chess queen endgame).

Keeping the king hidden and its shield protected is crucial, with hordes of queens there is no room for the king to become active.

Watch out for double attacks and calculate carefully the numbers of attacking and defending pieces!

Do not underestimate the pawns. The queens will be - sooner or later - exchanged, leading to the endgame. Then the extra pawn, especially a passed pawn, can be decisive.


Example games

Queen Me - both players try to induct weaknessess in opponent position, but also defend carefully, the game ends in a draw when nobody is able to make progress without risking too much,

Little pawn - complicated queen maneouvres and exchanges let white win one little pawn, in the resulting endgame its march turns decisive.

Links to more example games are welcome

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