All Queens MT

'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under All Queens rules. Click the 'info' tab for more information.
1. b3 b6
Clock started on 11/29/2016
2. c4 Qc6 3. Qdc2 g6 4. f3 Qc8b7 5. Qgd4 Qxd4 6. Qxd4 Qgg7 7. Qxg7 Qxg7 8. Qc1b2 f6 9. g4 Qf7 10. h4 Qfe6 11. d4 h5 12. Qxg6+ Qf7 13. Qxf7+ Kxf7 14. d5 Qd6 15. gxh5 Qg8 16. Kd2 Qf4+ 17. Ke1 Qgg3+ 18. Qf2 c6 19. Qf1 Qbg8 20. Qc3 cxd5 21. Qbd3 dxc4 22. Qdxc4+ Qxc4 23. Qxc4+ Kf8 24. Qd4 Qbd5 25. Qxd5 Qxf2+ 26. Qxf2 Qxd5 27. h6 Qh5 28. Qe3 Qxh4+ 29. Kd2 e5 30. a4 d5 31. b4 d4 32. Qd3 Qxh6+ 33. e3 Qh2+ 34. Qe2 Qg1 35. Kd3 Qb1+ 36. Kd2 Qxb4+ 37. Kd3 Qxa4 38. e4 a5 39. f4 Qb3+ 40. Kd2 a4 41. f5 a3 42. Qh5 a2 43. Qh6+ Ke7 44. Qh7+ Qf7 45. Qg6 a1=Q 46. Ke2 Qc4+ 47. Kf3 Qcf1+ 48. Kg4 Qad1+ 49. Kh4 Qf2+
Conditional Moves: 50. Kh3
50. Kh3 Qdf3+ 51. Qg3 Q2xg3#
Black win

No point in wasting time with slow knight moves: For the truly power hungry, you can have your King and seven Queens and battle to a bitter pawn endgame, unless you're savvy enough to force checkmate before then.

Game rules

The game starts with the following setup



All standard chess rules are in place, where possible. Of course there is no castling.

While only queens are available initially, it is possible to promote to the other pieces (you can promotea pawn to a knight, for instance).



In most of the games players build up pressure, piling up the queens in the enemy camp, finally reaching massive queen exchanges. Then, players usually end up playing a queen endgame - most frequently having 1-2 queens each, and 5-6 pawns (note that one usually has more pawns here than in a typical standard chess queen endgame).

Keeping the king hidden and its shield protected is crucial, with hordes of queens there is no room for the king to become active.

Watch out for double attacks and calculate carefully the numbers of attacking and defending pieces!

Do not underestimate the pawns. The queens will be - sooner or later - exchanged, leading to the endgame. Then the extra pawn, especially a passed pawn, can be decisive.


Example games

Queen Me - both players try to induct weaknessess in opponent position, but also defend carefully, the game ends in a draw when nobody is able to make progress without risking too much,

Little pawn - complicated queen maneouvres and exchanges let white win one little pawn, in the resulting endgame its march turns decisive.

Links to more example games are welcome

Terms and Conditions | Privacy Policy | Copyright © 2002 - 2022 | Westhoughton | Bolton | England