'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under All Queens rules. Click the 'info' tab for more information.
1. d4
Clock started on 6/5/2016
1... g5 2. Qdd2 Qf6 3. f4 g4 4. g3 b5 5. c3 Q8h6 6. Qxa8 Qxa8 7. Qbd3 Qca6 8. b4 Qdb8 9. e4 Q8c6 10. e5 Qfg6 11. Qxg6 Qgxg6 12. Qge3 Qh3 13. f5 Qxf1+ 14. Kxf1 Qh1+ 15. Qg1 Qxf5+ 16. Qf2 Qbb7 17. Ke2 Qxf2+ 18. Qxf2 Qbe4+
Black win

No point in wasting time with slow knight moves: For the truly power hungry, you can have your King and seven Queens and battle to a bitter pawn endgame, unless you're savvy enough to force checkmate before then.

Game rules

The game starts with the following setup



All standard chess rules are in place, where possible. Of course there is no castling.

While only queens are available initially, it is possible to promote to the other pieces (you can promotea pawn to a knight, for instance).



In most of the games players build up pressure, piling up the queens in the enemy camp, finally reaching massive queen exchanges. Then, players usually end up playing a queen endgame - most frequently having 1-2 queens each, and 5-6 pawns (note that one usually has more pawns here than in a typical standard chess queen endgame).

Keeping the king hidden and its shield protected is crucial, with hordes of queens there is no room for the king to become active.

Watch out for double attacks and calculate carefully the numbers of attacking and defending pieces!

Do not underestimate the pawns. The queens will be - sooner or later - exchanged, leading to the endgame. Then the extra pawn, especially a passed pawn, can be decisive.


Example games

Queen Me - both players try to induct weaknessess in opponent position, but also defend carefully, the game ends in a draw when nobody is able to make progress without risking too much,

Little pawn - complicated queen maneouvres and exchanges let white win one little pawn, in the resulting endgame its march turns decisive.

Links to more example games are welcome

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