Challenge from imalowlevelplayer

Start Position: 920
'Standard' (30 days + 1 day/move)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. c3
Clock started on 12/9/2005
1... e5 2. Bxh7 Qb4 3. Bxg8 Qxc3 4. dxc3 d5 5. Bxf7 Nxf7 6. Rxd5 Rxd5 7. Bd2 Rxd2 8. Kxd2 a5 9. f4 exf4 10. Qxf4 Ne5 11. Qxe5 c5 12. Qxc5 Bxh2 13. Qxa5 Bxg1 14. Rxg1 Rxa5 15. Kd1 Rxa2 16. Nf2 Rxb2 17. Kc1
White win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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