Tigger 01

Start Position: 634
'Fast' (10 days + 1 day/move, max 30 days)
This game is being played under CrazyHouse960 rules. Click the 'info' tab for more information.
1. e4 e5
Clock started on 5/2/2011
2. Bc4 Qh4 3. Ng3 Qxh2 4. Rh1 Qxg2 5. Bf1 Qxh1 6. Nxh1 Nc6 7. Ng3 Ng6 8. Qh5 h6 9. Bc4 Nf4 10. Qh1 [email protected] 11. Qh2 Bc5 12. Nc3 O-O-O 13. Nce2 Nxe2+ 14. Bxe2 Nb4 15. [email protected]# [email protected] 16. Qxa7 [email protected] 17. Qxc5 d6 18. Qxb4 Nxb4 19. [email protected]+ Kd7 20. Nxg8 Ra8 21. Bg4+ [email protected] 22. [email protected]+ Kc8 23. Nxe6 fxe6 24. Bxe6+ Bd7 25. Ne7+ Kb8 26. Bxd7 [email protected]+ 27. Kd1 Nxb2+ 28. Ke2 Nxc2 29. Kf3 Nxa1 30. Kxg2 Nc2 31. Qh1 [email protected]+ 32. Kh3 Nd3 33. Qxf3 Ndxe1
Black win

 

This variant combines the swashbuckling attacking play of CrazyHouse with the randomized intial positions from Chess960.

1. Game rules

The initial position is randomly chosen as in Chess960. To summarize, the pawns are placed on their standard starting sqares, and the other pieces are placed in random order on the first rank, subject to the following constraints:

  • The king is placed somewhere between the two rooks.
  • The bishops are placed on opposite-colored squares.
  • The black pieces are placed equal-and-opposite the white pieces.

Castling is allowed, the castling rules are the same as in Chess960 (after castling king and rook stay as in normal chess).

Pieces you capture become yours to use as you wish on a future turn (and vice versa for your opponent). Instead of your normal move, you can "drop" a captured piece anywhere on the board, including checking the king. Pawns cannot be dropped on the 1st or 8th rank, and if a promoted pawn is captured, it reverts back to a pawn.

 

2. Game hints

All the suggestions from the CrazyHouse article, are valid here.

In many Chess960 setups, there are weak or undefended squares on the 6th or 7th rank. Those are good candidates to be used while developing an attack, while you should be very aware of weaknesses in your own defense. This game is an extreme example of how ignoring this hint can lead to very short games.

 

3. Example games

The Queen problem - both sides face 960-characteristic problems with queen development, then exploit weak squares around the kings while unleashing crazyhouse-style attacks,

Exploit weaknesses - another interesting battle.

Still to be added


Terms and Conditions | Privacy Policy | Copyright © 2002 - 2022

SchemingMind.com | Westhoughton | Bolton | England