Old War

'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Kriegspiel rules. Click the 'info' tab for more information.
Clock started on 5/8/2010
1. f3 Nh6 2. e3 f6 3. Nc3 d6 4. Kf2 e6 5. Nge2 Bd7 6. g3 Be7 7. Bg2 a6 8. Rg1 Nc6 9. f4 Qc8 10. d3 b6 11. Bd2 Qb7 12. a3 O-O-O 13. e4 Ng8 14. Rb1 Rf8 15. Bh1 g6 16. Rg2 f5 17. exf5 exf5 18. Qg1 Bf6 19. Re1 a5 20. Bc1 Nge7 21. h4 Na7 22. Nd1 c6 23. Nec3 d5 24. Ne3 Be8 25. Kf3 h5 26. Bd2 Rhg8 27. Bc1 Kc7 28. Qh2 Bd7 29. Reg1 Bh8 30. Ne2 Rf7 31. c3 Rgf8 32. d4 Nac8 33. Kf2 Nd6 34. Re1 Bg7 35. Kg1 b5 36. Nc2 a4 37. Nb4 Kb6 38. Kf2 Rc8 39. Reg1 Qc7 40. Ke1 Nb7 41. Rf2 Ng8 42. Rgf1 Bf8 43. Kd2 c5 44. dxc5+ Nxc5 45. Ke3 Ne6 46. Nd4 Bc6 47. Bxd5 Bxd5 48. Nxd5+ Kc5 49. Nb4 Bd6 50. Ne2 Ne7 51. Kd3 Nd5 52. Nc2 Nb6 53. Ncd4 Rcf8 54. Nxf5 gxf5 55. Qg1 Ng7 56. Rg2+ Kc6 57. Rff2 Bb4 58. axb4 Ne6 59. Kc2 Nd5 60. Bd2 Ng7 61. Qc1 Qd7 62. Kd3 Nxb4+ 63. Ke3 Nd5+ 64. Kf3 Ne6 65. Ng1 Nec7 66. Ke2 Na6 67. Kd1 Qd6 68. Ne2 Kc5 69. Nd4 b4 70. cxb4+ Kb6 71. Bc3 Rc7 72. Qd2 Rxc3 73. bxc3 Nxc3+ 74. Kc2 Ne4 75. Kd3 Qf6 76. Nc2 Nac5+ 77. bxc5+ Nxc5+ 78. Kc4 Rd8 79. Nb4 Rd6 80. Re2 Kb7 81. Qa2 Ra6 82. Rb2 Qc6 83. Qb3 axb3 84. Rxb3 Nxb3+ 85. Kxb3 Rb6 86. Rc2 Kc7 87. Rc3 Kd7 88. Rc4 Qb7 89. Kc3 Rc6 90. Nd3 Rxc4+ 91. Kxc4 Qc8+ 92. Kd4 Qe8 93. Ne5+ Ke6 94. Kc4 Qf7 95. Kc5 Qf6 96. Kc6 Ke7+ 97. Kd5 Qf7+ 98. Kd4 Ke6 99. Ke3 Kd5 100. Kf3 Qe6 101. g4 hxg4+ 102. Nxg4 fxg4+ 103. Kg3 Qe4 104. Kxg4 Qxf4+ 105. Kxf4 Ke6 106. Kg5 Kf7 107. h5 Kg7 108. h6+=
Draw

(Under Construction, Diagrams to be added)

The name for this game is German for "War Game". You do not see your opponent's forces.

Game Rules

The pieces are initially set up according to standard chess rules.

Opponent's pieces and pawns are hidden. The following detailed visibility rules are in place:

  • all your pieces are visible,
  • all pieces belonging to the opponent are invisible (not displayed in any way),
  • you can not see which pieces you have taken
  • you are told after each move only how many pieces your opponent still has,
  • you are told after each move if you have captured a piece (for example, 'Rx?') However, you can not tell which type of piece you have captured.
  • Your opponent's moves are displayed as question marks (however, they are appended with '+' and '#' for check and mate, and '?xR' indicates you have just lost a rook! ).

 

8/8/8/8/2P5/N2PPN1P/PPQBBPP1/R3K2R
Example Kriegspiel board after a few moves. There is no information which black pieces are present on the board and where they are placed.

Piece movement is exactly as in standard chess. However, the first legal move that you attempt to make is final. There is no Submit button! This means that when it is your turn to move, and you pick up a piece and drop it in any (legal!) square, that constitutes your move - no takebacks!

You may try illegal move, in such case the attempt fails and you can try something else.

The game is ended with mate, resignation, stalemate (which is draw), or draw agreement. There is no 50-move rule, or 3-fold repetition (you can't know whether they happened, after all).

Note: if you wish to resign, you must enter a move with your resignation (select Resign and then make any move), since there is no submit button.

Hints

Elementary tips

Many players test all possible pawn captures before attempting any other moves. Since a pawn move is different from a capture, this allows the player to attempt these pawn captures before committing to a non-capture move.

Just as in standard chess, you must get out of check as your first priority. However, one clever thing to do when in check is to attempt all possible captures that might remove the check situation, before attempting other ways of eliminating check.

It makes sense to keep all your pieces protected, if one of your pieces disappear, you can recapture.

Game strategy

Slightly rephrased text originally posted by epictetus cincinnatus as comment to this page.

It is very important to understand that the mindset for playing chess well is completely different from the mindset for playing kriegspiel well. Chess played well is predominantly about offense. Kriegspiel played well is predominantly about defense. Chess involves reasoning from complete knowledge. Kriegspiel involves reasoning from incomplete knowledge. In fact, a very useful trait for kriegspiel is paranoia.

All rules below should be treated as a rules of thumb. They have a point, but there are always exceptions dictated by extenuating circumstances.

The value of the pieces is a bit different than in standard chess. I would rate the relative strength of the pieces as follows: queen 7; rook 4; bishop 3; knight 2; pawn 2 (because pawn promotion is very common); and king 3. Vulnerability to attack means the spread in strength of pieces is less.

For as long as possible make sure as many of your pieces as possible are supported by as many of your pieces as possible. In other words, always think in terms of defensive structure when making moves, especially early in the game. Defend everything possible because you don't know where an attack will come from.

Hide you stronger pieces in out of the way places or behind weaker pieces.

Always check for possible pawn captures.

During a series of exchanges always capture with the weakest piece available first and stronger pieces later.

Be cautious in attacks. When deciding to attack a square threaten the square with as many pieces as possible and generally push the attack as long as possible. Attack with your weaker pieces first and your stronger pieces later.

Do not put the opposing king in check gratuitously. That can provide information about your position, but when you do put the king in check that can be a very important piece of information to have.

Be aggressive (but not too aggressive) with your king. Discovering where it can't move can provide a wealth of information as to your opponent's position.

Study your opponent's games before you play them. Noticing early opening tendencies can often give you a leg up in constructing your defense or even allow for an early ambush.

Conversely, try to avoid particular tendencies in your own early game.

Be patient. It's rare that you have to rush into anything and you're more likely than not to simply stumble into trouble.

Example Endgame Study

Contrary to common perceptions, it is not that very difficult to create checkmate late in the endgame with only a king and queen against a bare king.

Divide & Conquer. The first task is to setup the queen in the center. The board will then be divided into four quadrants or corrals (the insurmountable fence represented by shades.)

4?3/4?3/4?3/4?3/????Q???/3K?3/4?3/4?3

Now we know the opponent's king is trapped in one of the four quadrants. But where exactly?

Search & Destroy. The second task is to find the opponent's king. The white king has to move and roam from quadrant to quadrant until it meets resistance. When the king can't move into a target square we know the other king is nearby.

Going back to the above diagram, (assuming the lower left quadrant [a1-d3] has already been thoroughly searched and cleared,) now let's say white tried to move 1.Ke2 but was unable to. Resistance, that means the other king is in one of two (2) possible squares (shaded for demonstration.)

 

8/8/8/8/4Q3/3K4/5?2/5?2

Apply the Squeeze. Now tactics comes into play 1.Qe3 [further reducing the quadrant area] ? 2.Ke4 ? 3.Kf4 ? 4.Kg4 ?

 

8/8/8/8/6K1/4Q3/6??/5?1?

Now the other king could be in one of the four (4) different squares (again shaded for demo only).

5.Qd2 [again squeeze!] [not 5.Kg3 right away because there's a real good possibility of stalemate] ?

 

8/8/8/8/6K1/8/3Q4/5???

6.Kg3 ? 7.Qd1# 

Of course there are other ways to skin a cat.

Example games

Note, that while playing, players did not see opponent pieces.

K+R+B vs. King. - Here's a nice endgame tactics . Once surfnsuds has pinpointed black's whereabouts, there's no escape from his accurate and scheming mind. This game also shows how important it is for the king to support the other pieces in the endgame.

A short longshot. - A lucky miniature. Must see.

Against all odds. (I am still smarting over this one! - suds)

Please, add some

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Game Page Help

The Action Bar

The Action Bar is the most important part of the game screen, this is where you interact with the game by entering moves, conditional moves, comments, draw offers, resignations, and much more (if you are not viewing one of your own games, the Action Bar is not shown).  The Action Bar is in four parts, from left to right:

  1. The Move Input Box: where your move or conditional move is shown; it is possible to type into this box, but not recommended, you can enter your move by dragging and dropping the pieces on the board.
  2. The Action Selection Dropdown: this is where you select the action you want to do, for example, move, enter a comment, accept a draw offer, claim a draw, etc.  Only the actions which are relevant to the current game are shown.
  3. The Continue Button: this button sends your action back to our server; sometimes you might see a pop-up text box before the action is sent, this is so that you can write a message to your opponent.  You can set your preferences so that this box is always shown to confirm you move (under the "Chess Board" tab "Confirm moves before committing), some people find this helpful as a "blunder check".
  4. The Next Game button: clicking the button will take you to the next game for which it is your move.

The Game Information Panel

Under the Action Bar, you should find the Game Information Panel.  This gives you more information about the game; because there is too much information to see on one screen here, it is arranged into "tab"; you can move between the various screens by clicking the buttons, from left to right:

  1. Game Overview: this tab shows the full history of the game, including comments (you cannot read the comments from another player's game, unless the game is marked as "public"), leave taken, etc.  You can click the moves to see the position on the chess board.
  2. Hide Comments: this tab shows the moves of the game only, without the distraction of the comments shown on the game overview tab.
  3. Material Balance: this tab shows the captured pieces in the game.  If you are playing CrazyHouse chess, or a similar game, you can drag pieces from here to the board to make a "drop".
  4. Tags: You can "tag" games, this makes it easier to come back to games, you can find the games you have tagged from the game database screen.
  5. Variant Information: this tab is available for some chess variants, it will show you a description of the variant.
  6. Opening Information: In standard chess games, this tab will show you information about the chess opening you have been playing, taken from the Game Explorer.
  7. Analysis Board: Opening this tab will overlay an "analysis board" on the main chess board; you can move the pieces around freely on this board to try out various ideas in the game.
  8. Engine Analysis: This tab allows you to analyse the game using a chess engine; because the use of engines is not allowed on SchemingMind, this tab is not available for ongoing games.
  9. Help: If you are reading this, you have already figured out what the help button does!

The Chess Board

The chess board shows the current position in your game; if it is your move, or if you can enter a conditional move, you can drag and drop the pieces on the chess board.

If you wish to castle, simply drag your king over the rook on the side you wish to castle on.  When you promote a pawn, you will see a pop-up prompting you to select the promoted piece.

We have a number of different designs for chess boards and pieces, you can select the one you prefer from your personal preferences.

Under the chess board is a navigation toolbar (this toolbar looks slightly different if you are looking at the analysis board).

From left to right:

  • Download Game: This button will allow you to download the game in PGN format.
  • Move to the Start: This button will show the start position of the game.
  • Previous Move: This button will move position shown on the board back one move.
  • Next Move: This button will show the next position on the board.
  • Last Move: This button will show the current position on the board.
  • Flip: This button will show the board from the other player's perspective (by default you see games from White's perspective unless you are Black; you can select an option to always show the board from White's perspective in your personal preferences).
  • Animate: If you are not looking at the last move in the game, this button will animate the game from the shown position to the last move.
  • Stop Animation: This button will stop the animation.
  • Analysis Board: This button will show the Analysis Board (see above).

View this article in the Knowledge Base.


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