Chess480 Norm

Start Position: 22
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Chess480 rules. Click the 'info' tab for more information.
Clock started on 9/4/2009
1. e4 d5 2. exd5 Nb6 3. Ne3 e5 4. Nb3 Bd6 5. c4 g6 6. c5 Bxc5 7. Nxc5 c6 8. dxc6 Nxc6 9. Bb5 Re7 10. h4 Bf5 11. Nxf5 Re8 12. Nh6+ Kg7 13. d3 Re7 14. Be3 Qd8 15. Qc2 f6 16. Ng4 Qd5 17. a4 e4 18. dxe4 Qd6 19. Rh3 Nd4 20. Qc3 Nxb5 21. axb5 a6 22. bxa6 bxa6 23. Rf3 Rc8 24. Rxf6 Na4 25. Rxd6+ Nxc3 26. bxc3
White win

Chess480 is played with standard chess set, but the pieces are randomly shuffled on their starting positions.

Note for people knowing Chess960: the game is very similar, but applies different castling rules.


Rules of the game

The game applies the same rules as the standard chess, except randomly generated initial setup, and generalised castling rule.


Initial setup

Each new setup is determined by a computer program (or manual procedure) which assigns starting squares according to the following guidelines:

  • White Pawns are placed as in the standard chess.
  • All remaining white pieces are placed on the first rank.
  • The white King is placed somewhere between the two white Rooks.
  • The white Bishops are placed on opposite-colored squares.
  • The black pieces are placed so they mirror white.



This is a move of the King and either Rook of the same colour on the same rank, counting as a single move of the King and executed as follows: the King is transferred from its original square two squares in the direction of the Rook (which may move the King over or into the Rook's original square), then that Rook is transferred to the square the King has just crossed (if it is not already there). If the King and Rook are adjacent in a corner and the King can not move two spaces towards the Rook, then the King and Rook exchange squares.

The right for castling has been lost:

  • if the King has already moved, or
  • with a Rook that has already moved

Castling is prevented temporarily

  • if the square on which the King stands, or the square which it must cross, or the square which it is to occupy, is attacked by one or more of the opponent`s pieces.
  • if there is any piece between the King and the Rook with which castling is to be effected.


Tips and tricks

Most of the advice presented in Chess960 article applies here.

Unless you happened to get setup with king in the center, you do not have true choice while castling - castling left from g1, or right from c1, very rarely makes sense (in both those examples the king goes to e1, not the best square to secure him). Remember about this effect while developing, do not weaken the side your king is to castle, think about disturbing opponent there.


Instructive games

Some example games:

Breaking the king position - black aggressively attacks the only place white could safely castle, in desperation white castles long, but it turns out that defending king in the centre is not an easy task,

Castling in the corner - note also, how white managed to efficiently develop, giving its bishop battery full strength (horrible black blunder shortened the game, but white had upper hand even without it),

Did you play or watch interesting/instructive Chess480 game? Please, link it here

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Game Page Help

The Action Bar

The Action Bar is the most important part of the game screen, this is where you interact with the game by entering moves, conditional moves, comments, draw offers, resignations, and much more (if you are not viewing one of your own games, the Action Bar is not shown).  The Action Bar is in four parts, from left to right:

  1. The Move Input Box: where your move or conditional move is shown; it is possible to type into this box, but not recommended, you can enter your move by dragging and dropping the pieces on the board.
  2. The Action Selection Dropdown: this is where you select the action you want to do, for example, move, enter a comment, accept a draw offer, claim a draw, etc.  Only the actions which are relevant to the current game are shown.
  3. The Continue Button: this button sends your action back to our server; sometimes you might see a pop-up text box before the action is sent, this is so that you can write a message to your opponent.  You can set your preferences so that this box is always shown to confirm you move (under the "Chess Board" tab "Confirm moves before committing), some people find this helpful as a "blunder check".
  4. The Next Game button: clicking the button will take you to the next game for which it is your move.

The Game Information Panel

Under the Action Bar, you should find the Game Information Panel.  This gives you more information about the game; because there is too much information to see on one screen here, it is arranged into "tab"; you can move between the various screens by clicking the buttons, from left to right:

  1. Game Overview: this tab shows the full history of the game, including comments (you cannot read the comments from another player's game, unless the game is marked as "public"), leave taken, etc.  You can click the moves to see the position on the chess board.
  2. Hide Comments: this tab shows the moves of the game only, without the distraction of the comments shown on the game overview tab.
  3. Material Balance: this tab shows the captured pieces in the game.  If you are playing CrazyHouse chess, or a similar game, you can drag pieces from here to the board to make a "drop".
  4. Tags: You can "tag" games, this makes it easier to come back to games, you can find the games you have tagged from the game database screen.
  5. Variant Information: this tab is available for some chess variants, it will show you a description of the variant.
  6. Opening Information: In standard chess games, this tab will show you information about the chess opening you have been playing, taken from the Game Explorer.
  7. Analysis Board: Opening this tab will overlay an "analysis board" on the main chess board; you can move the pieces around freely on this board to try out various ideas in the game.
  8. Engine Analysis: This tab allows you to analyse the game using a chess engine; because the use of engines is not allowed on SchemingMind, this tab is not available for ongoing games.
  9. Help: If you are reading this, you have already figured out what the help button does!

The Chess Board

The chess board shows the current position in your game; if it is your move, or if you can enter a conditional move, you can drag and drop the pieces on the chess board.

If you wish to castle, simply drag your king over the rook on the side you wish to castle on.  When you promote a pawn, you will see a pop-up prompting you to select the promoted piece.

We have a number of different designs for chess boards and pieces, you can select the one you prefer from your personal preferences.

Under the chess board is a navigation toolbar (this toolbar looks slightly different if you are looking at the analysis board).

From left to right:

  • Settings: This button will bring up your chess board and pieces display settings.
  • Download Game: This button will allow you to download the game in PGN format.
  • Copy Position: This button will copy the position to your clipboard.
  • Move to Start: This button will show the start position of the game.
  • Previous Move: This button will move position shown on the board back one move.
  • Next Move: This button will show the next position on the board.
  • Last Move: This button will show the current position on the board.
  • Flip: This button will show the board from the other player's perspective (by default you see games from White's perspective unless you are Black; you can select an option to always show the board from White's perspective in your personal preferences).
  • Animate: If you are not looking at the last move in the game, this button will animate the game from the shown position to the last move.
  • Stop Animation: This button will stop the animation.
  • Analysis Board: This button will show the Analysis Board (see above).

View this article in the Knowledge Base.

Chess Board

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