Pyramid challenge

'Blitz' (5 days + 12 hours/move, max 15 days)
This game is being played under Dark CrazyHouse 2 rules. Click the 'info' tab for more information.
1. e4 Nf6
Clock started on 05/11/2009
2. f3 e6 3. c3 c5 4. Ne2 Nc6 5. d4 cxd4 6. cxd4 d6 7. Nec3 Be7 8. Be3 O-O 9. Be2 Bd7 10. O-O Rc8 11. Nd2 Qc7 12. Rc1 a6 13. Ncb1 Qb8 14. Nb3 Qa7 15. Bd3 Rc7 16. Qe2 Rfc8 17. Rfd1 Nd8 18. Rxc7 Rxc7 19. a3 b5 20. N3d2 R@c8 21. P@c4 bxc4 22. Bxc4 d5 23. exd5 exd5 24. Bxa6 P@b7 25. Bd3 P@e4 26. fxe4 dxe4 27. Bc4 P@d5 28. Bb3 Qb6 29. P@c3 P@a4 30. Bc2 Bb5 31. Qe1 Bc4 32. Nxc4 Rxc4 33. P@b4 R4c7 34. R@f1 N@c4 35. Bc1 Bd6 36. P@g5 Nd7 37. Bxa4 Ne6 38. Bxd7 Rxd7 39. P@b3 B@f4 40. bxc4 Bxc1 41. Rxc1 dxc4 42. h4 Re7 43. B@h2 Bxh2+ 44. Kxh2 B@b8+ 45. B@g3 P@f4 46. Bxf4 Bxf4+ 47. Rxf4 Nxf4 48. P@c2 Nd3 49. cxd3 cxd3 50. N@e3 g6 51. g3 P@f5 52. B@b3 B@e6 53. Bxe6 fxe6 54. Nd2 B@c7 55. B@b3 B@e8 56. P@f2 Rf7 57. B@a2 Bd6 58. Qg1 R@a8 59. Qg2 Bd7 60. N@h1 Ra6 61. Rg1 Rca8 62. Qf1 Kf8 63. Qe1 Ke7 64. Kg2 Qc7 65. Kf1 R8a7 66. Qd1 Rf8 67. Ke1 Rfa8 68. Ndf1 b5 69. Kd2 Kf7 70. Kc1 Be7 71. Nd2 Qc6 72. Qf1 Bf8 73. Qg2 Bg7 74. Kb1 Ke7 75. Rc1 Kf7= 76. Ka1 Ke7 77. Qf1 Kf7 78. c4 bxc4 79. Bxc4 P@b5 80. Bxd3 Qxc1+ 81. Qxc1 exd3 82. P@c3 R@c8 83. Qf1 B@c6 84. N@e1 Bxh1 85. Qxh1 Bc6 86. f3 Bd5 87. Nxd3 Bxa2 88. Kxa2 B@c4+ 89. Nexc4 bxc4 90. Ne5+ Bxe5 91. Nxc4 Bg7 92. Ne5+ Bxe5 93. dxe5 Rab8 94. B@f4 N@c7 95. B@g1 N@b5 96. Bxa7 Rxa7 97. B@c1 Ra6 98. R@d2 B@d5+ 99. P@b3 Rba8 100. B@e3 Nxa3 101. bxa3 Nb5 102. P@b2 P@a4 103. Rxd5 axb3+ 104. Kxb3 exd5 105. P@d4 P@c4+ 106. Kc2 N@e7 107. N@b1 N@b6 108. Kd1 Rc7 109. Ke2 R@d8 110. Kf2 Rca7 111. Bed2 Ke6 112. Bfe3 Na4 113. f4 Rf8 114. B@d1 Rfd8 115. Kg2 Rf8 116. Be1 Rfd8 117. g4 fxg4 118. Bxg4+ P@f5 119. Bd1 Kd7 120. P@g3 Kc8 121. P@b3 cxb3 122. Bxb3 Nc7 123. Bd1 Rb7 124. Bxa4 Rxa4 125. b3 R4a7 126. a4 B@e8 127. N@b2 Bxa4 128. bxa4 Rxa4 129. Nxa4 Rxa4 130. P@a3 Rba7 131. B@f3 R4a6 132. Bb2 N@c6 133. Bec1 P@b5 134. R@h2 Rf8 135. Bed2 P@e6 136. Q@d1 Nb8 137. g4 Nd7 138. gxf5 exf5 139. h5 P@f7 140. hxg6 fxg6 141. P@h6 P@e6 142. Kg3 Nb6 143. Qdf1 P@c4 144. Bd1 Rg8 145. Qfg1 Kd7 146. Kf2 Raa8 147. Be3 Rh8 148. Nd2 Raf8 149. Nf3 Ke8 150. Nh4 Kf7 151. Rg2 Rhg8 152. Rg3 Rb8 153. Qhg2 Ra7 154. P@h5 gxh5 155. Bxh5+ P@g6 156. Bd1 Rbf8 157. P@b3 Rfa8 158. bxc4 bxc4 159. P@g4 fxg4 160. Bxg4 P@f5 161. Bd1 Ke8 162. Qh3 Kd7 163. P@h5 gxh5 164. Bxh5 P@g6 165. Bd1 Kc6 166. P@g4 fxg4 167. Bxg4 P@f5 168. Bd1 Raf8 169. Qhf1 Rfa8 170. P@h5 gxh5 171. Bxh5 P@g6 172. Bd1 Kd7 173. P@d3 cxd3 174. Qxd3 P@c4 175. Qe2 Rgb8 176. P@h5 gxh5 177. Qxh5 P@g6 178. Qf3 Rg8 179. Kg2 Kc6 180. Kh3 Kd7 181. Qfg2 Kc6 182. P@h5 gxh5 183. g6 hxg6 184. Nxg6 Nxg6 185. Rxg6 Rxg6 186. Qxg6 N@h8 187. Qxh5 P@g6 188. Qh4 P@f7 189. P@f6 Nd7 190. Bc2 Nf8 191. Kh2 Nh7 192. R@h3 Nf8 193. Kg2 P@h7 194. Kh1 Nd7 195. Qh2 Nb6 196. Qe1 Rd8 197. Qeg1 Kb7 198. Bd1 Ra6 199. Rh4 Nd7 200. P@g4 R@e8 201. gxf5 exf5 202. P@g4 P@e6 203. gxf5 exf5 204. P@h5 gxh5 205. N@g7 P@g6 206. Rxh5 gxh5 207. Nxe8 Rxe8 208. P@g7 P@g6 209. Bxh5 R@d8 210. Bd1 Ree6 211. R@a1 Rg8 212. Qh3 Nb6 213. P@g4 fxg4 214. Bxg4 Ree8 215. gxh8=Q Rxh8 216. f5 gxf5 217. Bxf5 P@e6 218. Bc2 Rhg8 219. P@g7 Nd7 220. Bxh7 Raa8 221. Bc2 N@c6 222. Qd1 P@e7 223. h7 exf6 224. hxg8=Q Rxg8 225. exf6 e5 226. dxe5 Ndxe5 227. P@d4 Nd3 228. P@g5 Nxc1 229. Bbxc1 Ne6 230. P@h7 P@f4 231. Bxf4 Nxf4 232. Bxf4 B@c8 233. P@f5 P@e6 234. hxg8=Q
White win

(Under Construction)

Dark Crazyhouse 2 is even more dark, than DarkCrazyHouse: you can only drop pieces on 'visible' squares, and you do not know, which squares are empty.

 

1. Game Rules

The game is played according to the CrazyHouse rules - the pieces are initially set up in standard way, the pieces you capture become yours, and can be dropped on the board, the game ends in checkmate, etc.

Captured pieces can be dropped on any empty square, including checking the King. Pawns cannot be dropped on the 1st or 8th rank, and if a promoted pawn is captured, it reverts back to a pawn.

The board is partially hidden. The following visibility rules are in place:

  • all your pieces are visible,
  • squares available to your pieces (squares where your pieces can move, or capture) - including attacked enemy pieces, if any - are visible,
  • you can see which pieces you have taken (and have at hand),
  • you can see which pieces your opponent have taken (and have at hand).

 

2. Dark Crazyhouse 2 fog of war examples

To make visibility rules more clear, here are a few examples.

The board on the beginning of the game (white player view):

 

????????/????????/????????/????????/8/8/PPPPPPPP/RNBQKBNR

Another board after a few initial moves (note how white pieces make some squares visible):

 

????????/????????/1???????/?1?p1?1?/4P?2/2N2N2/PPPP1PPP/R1BQKB1R

To be added: example deep in the game.

 

3. Game Hints

Still to be written

See LaoTzuChess (which has the same rules, but randomized initial position).

 

4. Example Games

Please add some

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Game Page Help

The Action Bar

The Action Bar is the most important part of the game screen, this is where you interact with the game by entering moves, conditional moves, comments, draw offers, resignations, and much more (if you are not viewing one of your own games, the Action Bar is not shown).  The Action Bar is in four parts, from left to right:

  1. The Move Input Box: where your move or conditional move is shown; it is possible to type into this box, but not recommended, you can enter your move by dragging and dropping the pieces on the board.
  2. The Action Selection Dropdown: this is where you select the action you want to do, for example, move, enter a comment, accept a draw offer, claim a draw, etc.  Only the actions which are relevant to the current game are shown.
  3. The Continue Button: this button sends your action back to our server; sometimes you might see a pop-up text box before the action is sent, this is so that you can write a message to your opponent.  You can set your preferences so that this box is always shown to confirm you move (under the "Chess Board" tab "Confirm moves before committing), some people find this helpful as a "blunder check".
  4. The Next Game button: clicking the button will take you to the next game for which it is your move.

The Game Information Panel

Under the Action Bar, you should find the Game Information Panel.  This gives you more information about the game; because there is too much information to see on one screen here, it is arranged into "tab"; you can move between the various screens by clicking the buttons, from left to right:

  1. Game Overview: this tab shows the full history of the game, including comments (you cannot read the comments from another player's game, unless the game is marked as "public"), leave taken, etc.  You can click the moves to see the position on the chess board.
  2. Hide Comments: this tab shows the moves of the game only, without the distraction of the comments shown on the game overview tab.
  3. Material Balance: this tab shows the captured pieces in the game.  If you are playing CrazyHouse chess, or a similar game, you can drag pieces from here to the board to make a "drop".
  4. Tags: You can "tag" games, this makes it easier to come back to games, you can find the games you have tagged from the game database screen.
  5. Variant Information: this tab is available for some chess variants, it will show you a description of the variant.
  6. Opening Information: In standard chess games, this tab will show you information about the chess opening you have been playing, taken from the Game Explorer.
  7. Analysis Board: Opening this tab will overlay an "analysis board" on the main chess board; you can move the pieces around freely on this board to try out various ideas in the game.
  8. Engine Analysis: This tab allows you to analyse the game using a chess engine; because the use of engines is not allowed on SchemingMind, this tab is not available for ongoing games.
  9. Help: If you are reading this, you have already figured out what the help button does!

The Chess Board

The chess board shows the current position in your game; if it is your move, or if you can enter a conditional move, you can drag and drop the pieces on the chess board.

If you wish to castle, simply drag your king over the rook on the side you wish to castle on.  When you promote a pawn, you will see a pop-up prompting you to select the promoted piece.

We have a number of different designs for chess boards and pieces, you can select the one you prefer from your personal preferences.

Under the chess board is a navigation toolbar (this toolbar looks slightly different if you are looking at the analysis board).

From left to right:

  • Settings: This button will bring up your chess board and pieces display settings.
  • Download Game: This button will allow you to download the game in PGN format.
  • Copy Position: This button will copy the position to your clipboard.
  • Move to Start: This button will show the start position of the game.
  • Previous Move: This button will move position shown on the board back one move.
  • Next Move: This button will show the next position on the board.
  • Last Move: This button will show the current position on the board.
  • Flip: This button will show the board from the other player's perspective (by default you see games from White's perspective unless you are Black; you can select an option to always show the board from White's perspective in your personal preferences).
  • Animate: If you are not looking at the last move in the game, this button will animate the game from the shown position to the last move.
  • Stop Animation: This button will stop the animation.
  • Analysis Board: This button will show the Analysis Board (see above).

View this article in the Knowledge Base.

Chess Board

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