This game is being played under Suicide960 rules. Click the 'info' tab for more information.1. e3
Clock started on 7/23/20051... b5 2. Bxb5 Qxb5 3. c4 Qxb2 4. Qxh7 Qxd2 5. Kxd2 Ng6 6. Qxg7 Rxg7 7. h4 Nxh4 8. f4 Rxg2 9. Rxg2 Nxg2 10. e4 Nxf4 11. Ke2 Nxe2 12. Rxd7 Nxc1 13. Rxc7 Nxc7 14. Nf2 Nxa2 15. e5 Bg4 16. Nxg4 Nb5 17. cxb5 a6 18. bxa6 Bh6 19. Nxh6 Kd7 20. Nxf7 Kc6 21. Nxd8 Nc3 22. Nxc6 Nb5 23. Nxe7 Nd6 24. exd6
Suicide with random initial setup.
1. Game rules
Initial position is setup randomly, according to the Chess960 rules.
Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.
2. Tips and Tricks
In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.
Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)
Knights are easy to remove early, trapping pawns into taking them.
3. Example games
Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop