This game is being played under Suicide960 rules. Click the 'info' tab for more information.1. d3
Clock started on 7/19/20051... a5 2. Bxa5 Rxa5 3. a4 Rxa4 4. Rxa4 Ka7 5. Rxa7 g6 6. Rxb7 Bxb2 7. Kxb2 Qxb7 8. Qg5 Qxg2 9. Qxg6 Nxg6 10. Bxg2 Ra8 11. Bxa8 d5 12. Bxd5 Bd7 13. Bxf7 Nf8 14. Bxg8 Ng6 15. Bxh7 c5 16. Bxg6 Bf5 17. Bxf5 e6 18. Bxe6 c4 19. Bxc4
Suicide with random initial setup.
1. Game rules
Initial position is setup randomly, according to the Chess960 rules.
Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.
2. Tips and Tricks
In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.
Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)
Knights are easy to remove early, trapping pawns into taking them.
3. Example games
Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop