Tini Mournament

Start Position: 381
'Standard' (30 days + 1 day/move)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. Nb3
Clock started on 6/28/2005
1... c5 2. Nxc5 Bb6 3. Nxb7 Bxf2 4. Bxf2 Rxb7 5. Bxa7 Rxb2 6. Rxb2 Nb6 7. Rxb6 Kb7 8. Rxb7 Ra8 9. Rxd7 Rxa7 10. Rxe7 Rxe7 11. g3 Rxe2 12. Rxe2 Ne6 13. Rxe6 fxe6 14. Qd5 exd5 15. c4 dxc4 16. d3 cxd3 17. Ba4 Bxa2 18. Be8 Qxe8 19. Ne3 Qxe3 20. Kb2 Qxg3 21. Kxa2 Qxh2 22. Kb2 Qxb2
White win

 

Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.

 

2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.

 

3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop

 

 


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