This game is being played under Suicide960 rules. Click the 'info' tab for more information.1. b3
Clock started on 6/28/20051... g5 2. c4 Bxa1 3. h4 gxh4 4. d4 Bxd4 5. g3 hxg3 6. fxg3 Bxg1 7. Qxf7 Qxf7 8. Bxb7 Qxc4 9. Rxg1 Qxe2 10. Rxc7 Bxb3 11. Rxd7 Bxa2 12. Kxe2 Bxb1 13. Rxe7 Rxe7 14. Bxc8 Rxe2 15. Rxb1 Kxc8 16. Rxb8 Kxb8 17. g4 Nc7 18. g5 h6 19. gxh6 a5 20. h7 a4 21. h8=B Re5 22. Bxe5 Ne8 23. Bxb8 Nd6 24. Bxd6 a3 25. Bxa3
Suicide with random initial setup.
1. Game rules
Initial position is setup randomly, according to the Chess960 rules.
Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.
2. Tips and Tricks
In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.
Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)
Knights are easy to remove early, trapping pawns into taking them.
3. Example games
Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop