Bordello ~ 1

'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under All Queens rules. Click the 'info' tab for more information.
1. d4 d5
Clock started on 11/13/2008
2. e3 c6 3. c3 Qdd6 4. b4 Qcc7 5. c4 Qxh2 6. cxd5 Qxg1 7. Qhxg1 cxd5 8. Qxc7 Qxc7 9. Qb5+ Qc6 10. Qda4 Kd7 11. Qc1 Qfc8 12. Qac3 Qxb5 13. Qxb5+ Ke6 14. e4 Qd7 15. Qh3+ Kf6 16. Qf5+ Qxf5 17. exf5 Qac8 18. Qcc5 Qxf5 19. Qxd5 Qxd5 20. Qxd5 Qb8 21. Ke2 Qhc8 22. Qf3+ Ke6 23. Qb1 Qc4+ 24. Ke3 Qc3+ 25. Ke4 Qxf3+ 26. Kxf3 g6 27. Qb3+ Kf6 28. d5 Qe5 29. g3 Qf5+ 30. Kg2 Ke5 31. Qe3+ Qe4+
Black win

No point in wasting time with slow knight moves: For the truly power hungry, you can have your King and seven Queens and battle to a bitter pawn endgame, unless you're savvy enough to force checkmate before then.

Game rules

The game starts with the following setup

 

qqqqkqqq/pppppppp/8/8/8/8/PPPPPPPP/QQQQKQQQ

All standard chess rules are in place, where possible. Of course there is no castling.

While only queens are available initially, it is possible to promote to the other pieces (you can promotea pawn to a knight, for instance).

 

Hints

In most of the games players build up pressure, piling up the queens in the enemy camp, finally reaching massive queen exchanges. Then, players usually end up playing a queen endgame - most frequently having 1-2 queens each, and 5-6 pawns (note that one usually has more pawns here than in a typical standard chess queen endgame).

Keeping the king hidden and its shield protected is crucial, with hordes of queens there is no room for the king to become active.

Watch out for double attacks and calculate carefully the numbers of attacking and defending pieces!

Do not underestimate the pawns. The queens will be - sooner or later - exchanged, leading to the endgame. Then the extra pawn, especially a passed pawn, can be decisive.

 

Example games

Queen Me - both players try to induct weaknessess in opponent position, but also defend carefully, the game ends in a draw when nobody is able to make progress without risking too much,

Little pawn - complicated queen maneouvres and exchanges let white win one little pawn, in the resulting endgame its march turns decisive.

Links to more example games are welcome


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