This game is being played under All Queens rules. Click the 'info' tab for more information.1. e4 c5
Clock started on 11/14/20082. f3 g6 3. Qff2 b6 4. d4 cxd4 5. Qfxd4 Qgg7 6. Qcd2 Qdc7 7. g3 h5 8. c3 h4 9. Qbd3 Qac6 10. Qhg2 Qge5 11. Qab1 hxg3 12. h3 Qfh6 13. Q1f1 f5 14. Qxh6 Qxh6 15. Qbc2 e6 16. Qcd2 f4 17. Qfe2 Qhg7 18. Qxe5 Qgxe5 19. Qd4 Qcc5 20. Qed3 Qbb7 21. b4 Q5c6 22. Qge2 Qxc3 23. Q2xc3 Qxc3+ 24. Qed2 Qcxd4 25. Qxd4 Qbc7 26. Q1a1 Qxd4 27. Qaxd4 Qc1+
No point in wasting time with slow knight moves: For the truly power hungry, you can have your King and seven Queens and battle to a bitter pawn endgame, unless you're savvy enough to force checkmate before then.
The game starts with the following setup
All standard chess rules are in place, where possible. Of course there is no castling.
While only queens are available initially, it is possible to promote to the other pieces (you can promotea pawn to a knight, for instance).
In most of the games players build up pressure, piling up the queens in the enemy camp, finally reaching massive queen exchanges. Then, players usually end up playing a queen endgame - most frequently having 1-2 queens each, and 5-6 pawns (note that one usually has more pawns here than in a typical standard chess queen endgame).
Keeping the king hidden and its shield protected is crucial, with hordes of queens there is no room for the king to become active.
Watch out for double attacks and calculate carefully the numbers of attacking and defending pieces!
Do not underestimate the pawns. The queens will be - sooner or later - exchanged, leading to the endgame. Then the extra pawn, especially a passed pawn, can be decisive.
Queen Me - both players try to induct weaknessess in opponent position, but also defend carefully, the game ends in a draw when nobody is able to make progress without risking too much,
Little pawn - complicated queen maneouvres and exchanges let white win one little pawn, in the resulting endgame its march turns decisive.
Links to more example games are welcome