Bordello ~ 1

'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under All Queens rules. Click the 'info' tab for more information.
1. e4 d5
Clock started on 11/13/2008
2. c3 c6 3. d4 b5 4. Qe3 Qbd6 5. Qfe2 g6 6. Qbd3 c5 7. dxc5 Qcxc5 8. g3 Qxe3 9. Qdxe3 b4 10. Qac1 Qfg7 11. cxb4 Qxb4+ 12. Q2d2 Qbxb2 13. exd5 Qge5 14. Qxe5 Qhxe5+ 15. Kf1 Qb5+ 16. Qd3 Qaxd5 17. Qxd5 Qdxd5 18. Qxb5+ Qxb5+ 19. Kg2 f5 20. Qf3 Qgd5 21. Qgd1 Qxf3+ 22. Qxf3 Kf7 23. Qh6 Qbd5 24. Qxh7+ Kf6 25. Qh8+ Ke6 26. Qg8+ Kf6 27. Qfxd5 Qxd5+ 28. Qxd5 e6 29. Qa5
White win

No point in wasting time with slow knight moves: For the truly power hungry, you can have your King and seven Queens and battle to a bitter pawn endgame, unless you're savvy enough to force checkmate before then.

Game rules

The game starts with the following setup



All standard chess rules are in place, where possible. Of course there is no castling.

While only queens are available initially, it is possible to promote to the other pieces (you can promotea pawn to a knight, for instance).



In most of the games players build up pressure, piling up the queens in the enemy camp, finally reaching massive queen exchanges. Then, players usually end up playing a queen endgame - most frequently having 1-2 queens each, and 5-6 pawns (note that one usually has more pawns here than in a typical standard chess queen endgame).

Keeping the king hidden and its shield protected is crucial, with hordes of queens there is no room for the king to become active.

Watch out for double attacks and calculate carefully the numbers of attacking and defending pieces!

Do not underestimate the pawns. The queens will be - sooner or later - exchanged, leading to the endgame. Then the extra pawn, especially a passed pawn, can be decisive.


Example games

Queen Me - both players try to induct weaknessess in opponent position, but also defend carefully, the game ends in a draw when nobody is able to make progress without risking too much,

Little pawn - complicated queen maneouvres and exchanges let white win one little pawn, in the resulting endgame its march turns decisive.

Links to more example games are welcome

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