Bordello ~ 1

'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under All Queens rules. Click the 'info' tab for more information.
1. c4 c6
Clock started on 11/5/2008
2. g3 Qbc7 3. Qc3 d5 4. cxd5 Qxd5 5. Qbc2 f6 6. Qfg2 Qff7 7. Qxd5 Qxd5 8. Qgg2 Qcd6 9. Q2b3 Qce6 10. Qac1 Qgf7 11. Qc1c2 Qhg8 12. Qbxd5 Qexd5 13. b3 Qad8 14. Qdb1 g6 15. Qge4 Q8d7 16. Q2d3 Qxe4 17. Qdxe4 e6 18. Qbd3 Qgf8 19. Qhf3 Qf7e7 20. Qxd6 Qdxd6 21. Qfd3 f5 22. Qxd6 Qxd6 23. Qh4 Qd5 24. e3 h5 25. Qg5 Qg8 26. Qcf6 Kd7 27. Qgxg6 Qxg6 28. Qxg6 Qh1+ 29. Ke2 Qxh2 30. Qf7+ Kd6 31. Qxb7 h4 32. Qb4+
White win

No point in wasting time with slow knight moves: For the truly power hungry, you can have your King and seven Queens and battle to a bitter pawn endgame, unless you're savvy enough to force checkmate before then.

Game rules

The game starts with the following setup



All standard chess rules are in place, where possible. Of course there is no castling.

While only queens are available initially, it is possible to promote to the other pieces (you can promotea pawn to a knight, for instance).



In most of the games players build up pressure, piling up the queens in the enemy camp, finally reaching massive queen exchanges. Then, players usually end up playing a queen endgame - most frequently having 1-2 queens each, and 5-6 pawns (note that one usually has more pawns here than in a typical standard chess queen endgame).

Keeping the king hidden and its shield protected is crucial, with hordes of queens there is no room for the king to become active.

Watch out for double attacks and calculate carefully the numbers of attacking and defending pieces!

Do not underestimate the pawns. The queens will be - sooner or later - exchanged, leading to the endgame. Then the extra pawn, especially a passed pawn, can be decisive.


Example games

Queen Me - both players try to induct weaknessess in opponent position, but also defend carefully, the game ends in a draw when nobody is able to make progress without risking too much,

Little pawn - complicated queen maneouvres and exchanges let white win one little pawn, in the resulting endgame its march turns decisive.

Links to more example games are welcome

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