This game is being played under All Queens rules. Click the 'info' tab for more information.1. b4 b5
Clock started on 11/5/20082. c4 g6 3. Qdb3 Qa6 4. c5 Qxa1 5. Qxa1 f5 6. Qab2 Qe4 7. g3 Qxb3 8. Qxb3 Qc4 9. Qbxc4 bxc4 10. Qb2 Qaf6 11. Qb1 Qxb4 12. Qd1 c3 13. f4 cxd2+ 14. Kf2 e5 15. Qd5 Qfxc5+ 16. Qxc5 Qxc5+ 17. Kg2 Qd5+ 18. Qf3 Qxa2 19. Qc3 exf4 20. Qgd4 Qxd4
No point in wasting time with slow knight moves: For the truly power hungry, you can have your King and seven Queens and battle to a bitter pawn endgame, unless you're savvy enough to force checkmate before then.
The game starts with the following setup
All standard chess rules are in place, where possible. Of course there is no castling.
While only queens are available initially, it is possible to promote to the other pieces (you can promotea pawn to a knight, for instance).
In most of the games players build up pressure, piling up the queens in the enemy camp, finally reaching massive queen exchanges. Then, players usually end up playing a queen endgame - most frequently having 1-2 queens each, and 5-6 pawns (note that one usually has more pawns here than in a typical standard chess queen endgame).
Keeping the king hidden and its shield protected is crucial, with hordes of queens there is no room for the king to become active.
Watch out for double attacks and calculate carefully the numbers of attacking and defending pieces!
Do not underestimate the pawns. The queens will be - sooner or later - exchanged, leading to the endgame. Then the extra pawn, especially a passed pawn, can be decisive.
Queen Me - both players try to induct weaknessess in opponent position, but also defend carefully, the game ends in a draw when nobody is able to make progress without risking too much,
Little pawn - complicated queen maneouvres and exchanges let white win one little pawn, in the resulting endgame its march turns decisive.
Links to more example games are welcome