Bordello ~ 1

'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under All Queens rules. Click the 'info' tab for more information.
1. b4 c5
Clock started on 11/5/2008
2. f4 b6 3. bxc5 bxc5 4. Qa3 Qdb6 5. Qxb6 axb6 6. Qxa8 Qxa8 7. g3 e6 8. Qxa8 Qxa8 9. Qgg2 Ke7 10. Qb2 Qxg2 11. Qxg2 Qa8 12. Qf3 Qa5 13. f5 Qga8 14. fxe6 dxe6 15. Qe5 Q5a7 16. Qb1 g6 17. Qg5+ Kf8 18. c3 Q8b8 19. Qbe4 Kg8 20. Qgf4 Qxf4 21. Qfxf4 Qg7 22. a4 Qf8 23. Qee5 Qb7 24. g4 Qg2 25. d3 Qg1+ 26. Kd2 Qa1 27. g5 Qd8 28. h4 Qb2+ 29. Ke1 Qb1+ 30. Kf2 Qh1 31. Qg3 Qdd5= 32. Qb8+ Kg7 33. Qge5+ Qxe5 34. Qxe5+ Kg8 35. Qb8+ Kg7 36. Qf4 Qa8 37. Ke3 Qh1 38. Kd2 Qd5 39. c4 Qa8 40. Qc7 Qa5+ 41. Ke3 Qe1 42. Qe5+ Kg8 43. Qb8+= Kg7 44. Qf4=
Draw

No point in wasting time with slow knight moves: For the truly power hungry, you can have your King and seven Queens and battle to a bitter pawn endgame, unless you're savvy enough to force checkmate before then.

Game rules

The game starts with the following setup

 

qqqqkqqq/pppppppp/8/8/8/8/PPPPPPPP/QQQQKQQQ

All standard chess rules are in place, where possible. Of course there is no castling.

While only queens are available initially, it is possible to promote to the other pieces (you can promotea pawn to a knight, for instance).

 

Hints

In most of the games players build up pressure, piling up the queens in the enemy camp, finally reaching massive queen exchanges. Then, players usually end up playing a queen endgame - most frequently having 1-2 queens each, and 5-6 pawns (note that one usually has more pawns here than in a typical standard chess queen endgame).

Keeping the king hidden and its shield protected is crucial, with hordes of queens there is no room for the king to become active.

Watch out for double attacks and calculate carefully the numbers of attacking and defending pieces!

Do not underestimate the pawns. The queens will be - sooner or later - exchanged, leading to the endgame. Then the extra pawn, especially a passed pawn, can be decisive.

 

Example games

Queen Me - both players try to induct weaknessess in opponent position, but also defend carefully, the game ends in a draw when nobody is able to make progress without risking too much,

Little pawn - complicated queen maneouvres and exchanges let white win one little pawn, in the resulting endgame its march turns decisive.

Links to more example games are welcome


Terms and Conditions | Privacy Policy | Copyright © 2002 - 2022

SchemingMind.com | Westhoughton | Bolton | England