Bordello ~ 1

'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under All Queens rules. Click the 'info' tab for more information.
1. c4 c5
Clock started on 11/5/2008
2. Qa4 Qc6 3. Qbc2 g5 4. g3 Qgg6 5. Qab1 b6 6. Qgg2 Qdc8 7. Qaxc6 Qaxc6 8. Qxg6 fxg6 9. Qxc6 dxc6 10. Qbe4 Qd6 11. Qfg2 Qhf6 12. Qc3 h5 13. Qcc2 g4 14. f4 Qcd7 15. e3 Kd8 16. Qe2 Kc8 17. Qhg2 Qg8 18. Qa4 Kb8 19. b3 Qa1+ 20. Qd1 Qxd2+ 21. Qxd2 Qxd2+ 22. Kxd2 Qd8+ 23. Qd3 Qxd1+ 24. Kxd1 Qxd3+ 25. Ke1 Qxe3+ 26. Kf1 Qe4 27. Kg1 e5 28. fxe5 g5 29. Qa3 Qe1+ 30. Kg2 h4 31. gxh4 gxh4
Black win

No point in wasting time with slow knight moves: For the truly power hungry, you can have your King and seven Queens and battle to a bitter pawn endgame, unless you're savvy enough to force checkmate before then.

Game rules

The game starts with the following setup



All standard chess rules are in place, where possible. Of course there is no castling.

While only queens are available initially, it is possible to promote to the other pieces (you can promotea pawn to a knight, for instance).



In most of the games players build up pressure, piling up the queens in the enemy camp, finally reaching massive queen exchanges. Then, players usually end up playing a queen endgame - most frequently having 1-2 queens each, and 5-6 pawns (note that one usually has more pawns here than in a typical standard chess queen endgame).

Keeping the king hidden and its shield protected is crucial, with hordes of queens there is no room for the king to become active.

Watch out for double attacks and calculate carefully the numbers of attacking and defending pieces!

Do not underestimate the pawns. The queens will be - sooner or later - exchanged, leading to the endgame. Then the extra pawn, especially a passed pawn, can be decisive.


Example games

Queen Me - both players try to induct weaknessess in opponent position, but also defend carefully, the game ends in a draw when nobody is able to make progress without risking too much,

Little pawn - complicated queen maneouvres and exchanges let white win one little pawn, in the resulting endgame its march turns decisive.

Links to more example games are welcome

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