VVMT Group C - Suicide960

Start Position: 638
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. f3 c5
Clock started on 7/19/2008
2. Bxc5 Qb6 3. Bxb6 axb6 4. c3 Rxa2 5. Rxa2 Na6 6. Rxa6 bxa6 7. Qc2 g6 8. Qxg6 hxg6 9. Na3 Bg7 10. Nb5 Bxc3 11. bxc3 axb5 12. c4 bxc4 13. d3 cxd3 14. exd3 e6 15. Rxe6 dxe6 16. Ng3 f5 17. Nxf5 gxf5 18. g4 fxg4 19. fxg4 Kb7 20. g5 Ng6 21. h4 Nxh4 22. g6 Nxg6 23. Bh3 Bh7 24. Bxe6 Rxe6 25. d4 Re3 26. d5 Rf3 27. Kc2 Rb3 28. Kxb3 b5 29. Kc2 b4 30. Kd3 b3 31. d6 b2 32. d7 b1=R 33. d8=B Rb6 34. Bxb6 Kxb6 35. Ke4 Nf4 36. Kxf4 Be4 37. Kxe4 Kc6=


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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