VVMT Group C - Suicide960

Start Position: 67
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. b3 e5
Clock started on 7/19/2008
2. Bxe5 Qb4 3. Bxg7 Qxb3 4. Nxb3 Rxg7 5. Na1 Rxg2 6. Rxg2 Bxa1 7. Rg7 Bxg7 8. Bxb7 Bxb7 9. Qg2 Bxg2 10. e4 Bxe4 11. Kf1 Bxc2 12. Na3 Bxd1 13. Ke2 Bxe2 14. d4 Bxd4 15. h3 Bxf2 16. h4 Bxh4 17. Nb5 Bxb5 18. a4 Bxa4
White win

 

Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.

 

2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.

 

3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop

 

 


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